ClarenceMage
git gud
- Joined
- Sep 28, 2013
- Messages
- 649
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- Age
- 32
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- ClarenceMage
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- ClarenceMage
um okay i guess every character in the game is a bad matchup for bella because you can gimmick people with armour on read? at any point double could choose to not j.HP or not dash low and bella just did qcf P at neutral, the ones with armour are also very easy to whiff punish due to added startup. backdash fugazi knuckle woop time for hard knockdown mixups.
re: Valentine & Painwheel comparison
Valentine is not a worse Painwheel, they do very different things. Painwheel can't superjump to the top of the screen and ignore the entire rest of the cast's options, and then airdash j.MK xx shuriken to cross over and come down with cover, allowing you to escaping the corner without many fucks given if your defense is accurate. IMO one very large reason Val is top tier is because she has the ability to, if she has even the slightest amount of breathing room, abort the situation entirely and try again from any angle she very well pleases.
There are two major ways of a character to have dominant neutral, one is having big fuckoff buttons that can't be contested, and the other is to give no fucks about the opponent's neutral because of being in a higher class of movement, and Valentine is absolutely representative of the second one.
This aspect of Valentine requires the willingness to not rush that shit down at every single opportunity, and Skullgirls is an offense-heavy enough game for players to routinely ignore this aspect of Valentine. If you want a comparison to another character, look at UMVC3 Magneto. He has such good movement he can abort, run away, and reset the neutral to his liking whenever he pleases. Most of my losses when playing Magneto is trying to rush down too hard with him and getting bopped by counterpokes, which is ALSO where most of my losses came from with Val until I consciously changed my gameplan to be more patient in neutral.
Magneto also sucks when you suck at Magneto and suck at patient movement & positioning based play, and there is not high enough level competition or common representation of Valentine to have a standard to aspire to.
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