There's been a lot of discussion going around about the Linux version because of some recent news regarding its development so we felt it was necessary to clarify a few things.
MikeZ gave an update on a recent Skullgirls stream this past Friday, Sept 12, 2014. You can view the archive here, but the main points are these:
Now, some clarifications, since there's been some wild speculation and misconceptions regarding our general approach to the port and the way it was "included" in our crowdfunding campaign.
The above misconception regarding the Linux port has led some people to believe that we are soliciting volunteers to do work on a port that we promised we would do ourselves, which is also untrue. We strongly believe in due pay for work done, and wish we could pay someone appropriate wages to port the game to Linux, but we simply don't have the budget for that.
Some quick Q&A!
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Same post on labzerogames.com
MikeZ gave an update on a recent Skullgirls stream this past Friday, Sept 12, 2014. You can view the archive here, but the main points are these:
- The most recent volunteer helping us with the Linux build, who was later hired to work on the PS4 version, is no longer working on either of them.
- Someone new has the source code and is working on part of the port. We've also been contacted by several other interested parties. All of them will be getting code access very soon, and we'll be setting them up to coordinate with each other on development.
- We're willing to NDA a small army of people. However, they all MUST be NDA'd because a large portion of the codebase is proprietary.
Now, some clarifications, since there's been some wild speculation and misconceptions regarding our general approach to the port and the way it was "included" in our crowdfunding campaign.
- During our crowdfunding campaign, someone approached us volunteering to port the game to Linux. We did not actively solicit a volunteer simply so we could say we were doing a port and attract more backers.
- The Linux port has been a volunteer effort since the very beginning.
- The Linux port was never included in our budget for the Indiegogo campaign. The Indiegogo campaign was strictly for funding new content. Nowhere in the breakdown of our budget for the Indiegogo campaign is "Linux port" included. Nor is "PC port" included for that matter.
The above misconception regarding the Linux port has led some people to believe that we are soliciting volunteers to do work on a port that we promised we would do ourselves, which is also untrue. We strongly believe in due pay for work done, and wish we could pay someone appropriate wages to port the game to Linux, but we simply don't have the budget for that.
Some quick Q&A!
Because updates from us regarding the port are dependent on the volunteers working on it to update us on their progress, and since it's a volunteer effort, progress is understandably slow.
The Linux port started as a volunteer effort because someone approached us volunteering to do the port. The extra money raised beyond our initial $150,000 goal went to more content for the game and not to ports. That means none of the extra money raised went to the PC port either.
The PC port was funded through a deal between Marvelous AQL and Autumn Games. None of the Indiegogo funds went toward the PC port, even though Lab Zero provided many hours of support to the team handling it.
If people keep stepping up to do it, then it will happen eventually.
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Same post on labzerogames.com
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