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Report Skullgirls Encore to receive Japanese arcade loctest from November 28-30!

That's how I've always felt about it. Honestly I feel like everything is easier on stick (hitting buttons simultaneously, doing DP motions, not having your controller press buttons for you when you wave it around, etc). The only thing I think is easier on pad is double tapping directionals.
Well, on pad it's also easier to mash without alerting the other player.
 
You're not mashing hard enough, if that's the case.
 
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Well, on pad it's also easier to mash without alerting the other player.
That's what those two extra buttons are for, though. Fake mashing.
 
I use the macros for assists. I can see why it's good to use macros instead of simultaneously pressing two, or three for some games, buttons. Getting a normal when you're actually trying to call your assist or getting an EX when you wanted an Ultra can be infuriating and could cost you a match.
 
I had no idea people who played on sticks actually used more than 6 buttons in ANY fighting game.

Can't imagine my fingers doing that xD
 
Gotta stretch that pinky
 
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Using assist macros allows you to empty jump plus assist against predicted dp assist calls/high priority pokes or reversals, it allows you to dash then assist, and allows you to downback plus assist.



All with the caveat that you will NEVER get out a normal, get that normal counterhit, and get combod and often happy birthdayed. The second thing that assist macros allows you to do is call assists in pressure situations via assist mash, and your assist will come out with the timing of a reversal everytime and you will never have to actually see yourself recover, and you will never get out a normal.


If you have skills to mash the diagonal manual assists and never get out an errant normal, then kudos... But at that point you are probably the computer.

Like anything however there are ways around this, such as any successful mixup may result in a happy birthday against an assist masher.


Also... Since we get beat over the head by marvel... Marvel has a dedicated assist button as well, so macro assists are closer to how mvc2 is played since it is only 1 button to call assists in that game, though in mvc2 for whatever weird reason, assists only activate on neg edge.


But if you dont use assist macros, by all means continue to play that way if it suits you, but the numbers arent ever going to be in your favor as far as empty assist calls are concerned, or you wont be able to have an aggressive empty assist style... And empty assist is extremely powerful in the current game of sg.



On topic opinion;


Really glad to hear that English might actually be a boon for the game.... I'm hyped for any positive stuff that can be thrown sg's way.
 
Thx Dev
 
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If you have skills to mash the diagonal manual assists and never get out an errant normal, then kudos... But at that point you are probably the computer.
Pressing two buttons on the same frame is not cybernetic. COTA/MSH/XSF/MSF/Alpha/A2 required 3 for dashes and supers (lv3 in some games) with no buffer at all, and I think that's overkill but it was certainly POSSIBLE. MvC2 required 2 for dashes and supers with no buffer, etc.
 
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I keep the last two buttons set to no commands for trickery.
 
I take it there's no input "buffer" for the assist select screen in SG? Sometimss it takes me two tries to bind throw to an assist while I have no problems doing it in-game.

I also don't have trouble doing Ultras in SF4 but I tried manually doing assists in SG once and more than half the time I got a move + assist.
 
This whole macro argument reminds me of when MSH and MVC were rereleased as MVC:Origins and many veteran arcade players like SpiderDan were vehemently against dash macros being added to the game newer while players from GGPO demanded it. One of the main reasons being that one button dashes made stuff like Wolverine's dash infinite easier, and therefore affected the balance of the game.
 
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This whole macro argument reminds me of when MSH and MVC were rereleased as MVC:Origins and many veteran arcade players like SpiderDan were vehemently against dash macros being added to the game newer while players from GGPO demanded it. One of the main reasons being that one button dashes made stuff like Wolverine's dash infinite easier, and therefore affected the balance of the game.
In SG, direction dashes can be held (F,[F]) up to 10f early and will buffer, while button dashes must be frame-perfect, so having dash macros wouldn't affect that. (^.^)

I'm not against people using macros per se, but since their primary purpose is to help pad players I won't put any additional effort into supporting them outside that setting, so I'd advise stick players to play without them since they may not always be available.

If I ran tournaments (hmm) I might consider adding a similar rule like in GG where macros are banned on sticks. :^P If I were especially cruel I could disable them for PS3 sticks in the PS4 version, since we can detect what type of hardware each controller is...
 
I guess if your goal is to completely kill whatever remaining tournament scene there is, standardizing "you can't use macros for your assists after you've been using them for two and a half years" would be a pretty good way of doing that.

I can't imagine very many players being willing to re-learn their execution after playing the game for years because of a tournament rule change. Oh, and two-buttons same-frame on a diagonal is waaaaay harder than two buttons same row. I played calling assist 1 manually for about six months, and I still was never able to get "just assist, no normal with it" more than about half the time.
 
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In SG, direction dashes can be held (F,[F]) up to 10f early and will buffer, while button dashes must be frame-perfect, so having dash macros wouldn't affect that. (^.^)

I'm not against people using macros per se, but since their primary purpose is to help pad players I won't put any additional effort into supporting them outside that setting, so I'd advise stick players to play without them since they may not always be available.

If I ran tournaments (hmm) I might consider adding a similar rule like in GG where macros are banned on sticks. :^P If I were especially cruel I could disable them for PS3 sticks in the PS4 version, since we can detect what type of hardware each controller is...
Well I don't think we're at the point where that's completely necessary since I don't believe the game is even close to having a situation like what MvC:O had where the general consensus was that 1 button dashes where affecting the game's balance.

On a somewhat related note, I do recall having a conversation with Mark (from MadCatz) about how he wish he could make a 6 button only stick, but that the market wouldn't really allow for it.
 
Would be pretty awkward to enforce a macro ban on stick this late in the game life where some people are too comfortable and conditioned into the luxury. Like telling them to stop eating fine food and wine suddenly have to go "poverty" diet . It won't go well. There isn't the drastic need for it either that skews the gameplay balance unless I missed a scenario of that happening before with SG. I personally never use macro unless on a pad because I find it would act as an enabler for me especially when I play different fighting games with different format standards/rules.

In any case the current active discussion starting to get off topic with the thread that went from noticing the Japanese arcade is six button/not eight button to discussing the philosophy surrounding six button layout/macros. So yeah try to pull back conversation somewhat relevant to OP in the future posts here thanks. This is good thoughtful discussion though (much better then most other derails that are way more harmful) this isn't the place to do it. If people want to continue this I highly recommend to make a thread about this in the appropriate section or can ask me to merge these posts somewhere else.

This is for the benefit of other members/guests that click on this thread expecting relevant info/thoughts in regard of the Japanese arcade SG loctests and end up seeing consecutive posts about other stuff instead.
 
As far as I'm concerned as long as your button does all of its inputs on the same frame you can map all 6 attacks and all 8 directions to one button for all I care. Whatever makes it easier for you to play and if you want to wire 20 different macro buttons onto one stick that's fine with me too.
 
Do you think there will be a rise in the competitive scene of SG if Japanese players latch onto the game?
 
if you can press two buttons to grab, you should be able to move one button over to call assist. (or two buttons over in for a team of 3)
 
Do you think there will be a rise in the competitive scene of SG if Japanese players latch onto the game?
It stands to reason more people in Japan would play it. Someone actually from Japan can correct me if I'm off base here, but my understanding is if a game isn't in arcades, most Japanese players won't give it the time of day. I don't think it would affect the competitive scene in places that aren't Japan if that's what you're asking.
 
Any news on the arcade release since this news item? I've been out of the loop.
 
Any news on the arcade release since this news item? I've been out of the loop.

There's pretty much been no news, sadly.
 
Any news on the arcade release since this news item? I've been out of the loop.

you mean like tournaments, like a-cho, random JP combo videos etc. ?
 
So... 2nd Encore is out on PS4. Robo Fortune's out on all platforms that currently have Skullgirls. A playable arcade build was ready back in November, albeit with a few bugs and such. Any news on the arcade port?
 
idk... go ask Japan or something. do want to see SG bloom in Japan and be in a sizable amount of arcades... and if they are making cabinets maybe a few can be placed in some American arcades... that might neato~
 
While Encore and Robo may be out, neither are available in Japan yet as far as I know. Hold your horses on the arcade thing. I'm sure they'll announce it soon enough.

As for it getting an American release? Extremely doubtful. Skullgirls is being delivered via the Nesica system, which is basically a PC inside a generic arcade cab. Each arcade downloads whatever games they want from the Nesica servers onto their machines. The machines require an internet connection and only work in Japan.
 
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Hmm, it just says the SG project is in progress. Maybe they got some good results with the loctests. Couple that with the JP dub...
 
So this loctest is happening from 15th to 25th of October spread accross 12 Arcades in Japan. Can't wait to maybe get to see some streams. Also can we get this on front page news?