Yeah the staff bug is well known. Def on our radar. :)
I already filed a report on this, but going to post it here too so that others might keep an eye out for similar bugs.
When using Cerebella - Big Top, her Diamond Drop blockbuster takes on the properties of whatever Special she has equipped at the time.
IE: If she has Burst equipped, Diamond Drop does no damage and inflicts Cripple. If she has Battle Butt equipped, it'll do damage and inflict Armor Break; it will also proc Regen if Diamond Drop is upgraded for it and it KOs the foe.
I haven't tried to see if this affects the rest of the cast in any way, and while I have tried it on the other Cerebellas I have, none of them at least have Diamond Drop unlocked for me just yet, if they have it as an option at all. This is a rather annoying bug as it basically means you either can't equip any specials on her that don't do damage or you have to avoid using Diamond Drop entirely.
When did Cerebella steal Eliza's staff?....and when did Eliza become big band?
Fight went as normal but that staff just popped in.
After finally defeating the bronze Painwheel mirror match in chapter 2, the game just softlocked here.
Edit: Closed the app and restarted, it saved that the mission is cleared and I had an alert for 3 relics in my inventory - one special, one take a break... and I don't see a third one anywhere, but the alert still says I have one more to open.
Edit 2: Got the same softlock after beating the final boss of chapter 4 and reading the story dialogue. Hope there wasn't anything more that's supposed to come after it I missed! And now I have two phantom relic notifications.
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I just ran into that Eliza glitch myself, but tapping "Fight" worked fine for me.
Can't fight the Eliza boss in advanced Who's the Boss?, menu's not loading correctly and nothing happens if I try to click fight anyway. Tried closing and restarting, even rebooting my phone, but this specific fight will not work. I can go to any other battle and it's fine, just this one does this.
Tried to debuff one of the Stone Skin foes with a snapback since I didn't have any armor breaking moves for Big Band, but nothing happened. IDK if snapbacks just aren't supposed to do anything to solos, but IMO they should. Given these fights are literally unwinnable without the right moves, there should be more possible solutions.![]()
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I just ran into that Eliza glitch myself, but tapping "Fight" worked fine for me.
Maybe try to get past it by going into a previous mission that lets you select three characters, setting a new loadout there and then going back to the Eliza fight. There might be a restriction on which characters you can use that's not appearing. I think I used Bronze Val, Silver BB and Silver Filia... can't really remember though.
EDIT: It happened again in the Gold Parasoul fight at the bottom of the Under the Bridge section of Who's the Boss Advanced.
EDIT 2: re: the bug of the game softlocking after certain Treasure fights and generating phantom relic boxes, it did it again on the Silver Painwheel fight at the top left of the Under the Bridge section of Who's the Boss Advanced.
However, this time instead of just giving me a single phantom box it gave me 52 Special Attack boxes. These were normal boxes that I was able to open. (There goes my attempt to play through the beta at a natural progression speed!)
I just ran into that Eliza glitch myself, but tapping "Fight" worked fine for me.
Maybe try to get past it by going into a previous mission that lets you select three characters, setting a new loadout there and then going back to the Eliza fight. There might be a restriction on which characters you can use that's not appearing. I think I used Bronze Val, Silver BB and Silver Filia... can't really remember though.
EDIT: It happened again in the Gold Parasoul fight at the bottom of the Under the Bridge section of Who's the Boss Advanced.
There's nothing particular leading up to it - I can close the app any time, boot it back up and go to those specific missions and have the same issue. I'm on a Galaxy A8.
Galaxy Note 4 here. At this point the softlock is now just happening to me on every treasure mission. I don't think it's a matter of how long it's been running, since before I was playing for long sessions without issue and now it never doesn't break. My guess is that something's gone bad in my save file.
Likewise it kept telling me to go open a Take a Break relic, but never when I actually had one. On Android you can long press a notification to bring up system settings and mute the app, IDK about iOS.
I'm actually pretty sure this is just a really tight reset. I'm fairly certain that if they touch the floor, they recover instantly, and I'm almost sure you can't launch them twice in the same combo.
I don't think it is, unless landing frames have recovery, and during those frames you can't attack or block or do anything.
Yeah, they aren't supposed to but for this infinite they do.
Just a couple of minor ones that I've been trying to narrow down the cause of but can't quite find it.
Something is definitely funky with Painwheel's level 2 super. Buer Thresher. 50% of the times I use it doesn't cost me meter, and it seems to be happening more and more frequently recently.
I'm guessing the rise in frequency is either due to me using Silver Rage Appropriate Painwheel now, or that I've developed a muscle memory timing for my combos and there's one specific hit of her multihitting final attack in her ABC combo that causes it.
Silver Oh Mai Valentine's first super (Counter Venom?) will occasionally leave blobs of poison floating on the stage in front of her after she attacks if I have previously used her Vial Hazard special and loaded up a syringe. It's purely a visual bug.
The same super will sometimes hit corpses in the background. I had already defeated a Rage Appropriate Painwheel so her corpse was on the ground. I then defeated a second point character with Val, finishing the opponent with Counter Venom. This knocked the opponent back, but also hit the corpse. A damage indicator appeared and it bounces the corpse up a bit, so it now appeared to be floating.
I was snapped out by an AI at the same time I tapped tag-in. Not sure if it's intentional, but my third character was dragged out by the snap in, then my chosen tag in jumped on screen before immediately jumping back out again. The match continued as normal afterwards.