So, I decided to stop playing the Beta and instead play Contest of Champiions, since I had some misconceptions about the mobile fg genre. Learning more about the way these games tend to work. I have a couple comments:
-THANK YOU for making it so I can play through every node on a map. Going through CoC, you can never get 100% on the first playthrough, you have to play the whole map over again to 100% it, and you can't stop a quest after you start. I hadn't realized you guys got this right until I saw it done wrong.
-Characters need some more variety as far as their personality goes. In CoC, the basic stage is set for you competing against these actual Heroes. If you see that the boss is Captain America, it'll be the actual Captain America talking to you and interacting with you. However, since SGMobile uses different color palettes for different characters, and there aren't that many to choose from, so the interactions feel a bit bland. The deepest interactions was in the final story mode with Panzerfaust, and even that was kinda lackluster. I'm sure there's more coming, but I would like to see, say, a Cerebella (Harlequinn, let's just say) who is a complete and total romantic who sees your meeting as a chance at her finding true love, then at a completely separate node run into a Cerebella (Army one?) who is a sarcastic asshole the whole interaction. The big piece of excitement for me playing CoC right now isn't the combat system, or the collection aspects, it's seeing all the new ways these characters are going to interact with me.
-CoC feels a lot better to run through. When moving from one node to the next, you pick up little bonus XP and gold and stuff. Even if it's not much, it feels good collecting stuff on the way.
-CoC also feels better energy wise. They use a similar energy system, but I really don't like having to recharge my characters every couple fights like I currently do in SGMobile. Even if the amount of energy required is inconsequential, it's tedious and I'm tired of seeing the message telling me to refill.
-There's a resource you can gather to level up. Mechanics for SGMobile are probably more or less set in stone at this point, but it feels good having a resource that you can gather to level up. It means I can choose to level up everyone I have right away, or horde it for rare drops (I do this in Sailor Moon Drops, the one other Mobile game I play, with LVL UP tokens). In SGMobile, it feels like you'll have to grind out every character you get from the beginning, which seems like it'll get tedious when you're up higher in rank and after pouring all this effort into Silver characters you have to start all over when you get a Gold.
-blocking with one finger feels a lot better. Simulates holding back on a controller, too. Not that holding with two fingers is TERRIBLE, but I much prefer one finger.
That's all for now. I'm going to keep playing CoC to see if I find anything else I can add that may be worth relating to SGMobile. IDK how worth trying out the Injustice game is.