Today's
Patch Notes BGM™ is...it is really awesome. Here it is:
General
-
Differentiated bursts by color! Since blue/gold is the anime-game standard, an
unpunishable burst now has a gold effect, and a
punishable burst has a blue effect. Conditions for a burst to be punishable are the same as before, but now you can tell.
This also exposed a bug in the burst logic! See if you can find it. Hee hee.
- Retimed burst spark so it's more noticeable now that color is meaningful.
- Burst spark is bigger on Big Band, because he's bigger.
And Bander.
-
Changed training mode vulnerable-box color from (0,255,0) to (0,220,50) - less saturated green, add some blue - in the hopes that this will help colorblind people be able to differentiate the red attack boxes better. The online colorblind tests I checked screenshots in looked better, but I'm not colorblind so...hope it helps!
Beta Experiments
Painwheel
- Unfly is now QCB+K / 214+K. Let's see if this causes problems, it's kinda easier than PP and kinda not, and you can still move forward during unfly with like QCB,F+K / 2146+K. Thanks whoever I forget that suggested it.
- As the only Lv3 in the entire game that can be hit and killed after the flash but before any active frames, Buer Overdrive now won't let Painwheel die until the armor is broken, without requiring her to have Hatred Install active. (All her armor naturally works this way during Hatred Install.) Big experiment, but you're spending a decent amount of meter on the super already.