dekillsage
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- Sep 3, 2013
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they're messing with me lmao
dafuq are you talking about?
Agreed. I have the reaction speed of a sloth and the longer startup + color change makes it so that even I can correctly block a shadow without stressing.
Why does this cause disgust or annoyance, when what I asked was a question about a potential change to a character. I dont think the contents of my question were neither too broken to be entertained nor dumb enough to be considered a worthless post.
Wasn't too hard to react to them before the colors anyway. It was only bullshit when they had the same animation and you had to react on the fly.
I don't really mind his damage that much, he's just a big damage character. Even if he can get a lot of damage for very little effort.
Damn, Mike. Got me all excited for nothing. Thought there were a bunch of Cerebella changes, but there were just two.
Loaded up the game, don't see any changes to Bella's lnl's damage.Oh, read the notes wrong. It was a damage nerf, not a buff. I guess there's no reason to ever use lp lnl now. Before it was at least the move to use to Happy Birthday, but now that's gonna be mp lnl.
8.2k midscreen assistless is not really standard imo (or reality). and alot of that damage is off of ssj. Also ground chain to ssj does about 6k, so dhc to a combo is really good from ssj. His large size is not good reasoning for him to not getting damage nerfs. Only the ease in which he gets damage or how much damage he currently deals will determine that, if he ever gets any.
Tiny bit of combo damage, yeah, 75 damage before scaling? That's a pretty dismal boost. And what kind of team uses does it still have?
I think counter-calling should still do a nice chunk of damage, especially when you get that CH boost. With CH it's 2800. That's down from 3600 damage, but, I mean, 3600 is kind of a lot. You can still use it to cover resets and whatever.That's a pretty big damage nerf. I really relied on using H LnL to counter-call peoples assists and hit people air-dashing at me while playing bella on point so this change definitely hurts me quite a bit. 3f faster startup... I'll have to try it out more to see how much of an impact this makes but HP LnL is still pretty slow.
Excellabella buff seems kind of neat. Its significantly less unsafe on block now, although still possible to punish.
c.mk titan knuckle M LnL lvl3 in the corner against half the cast...
now s.hp into M lnl works too...