let's not nerf headless fortune even more. she still takes damage overall, so it's ok.
Even though you will be behind your opponent during the j.hk, it will overlap j.lk's blockstun, so it is not a crossup.
Yeah, I'm really looking forward to running into even more mashy Bigbands, who guess right once and kill two characters with an SSJ
Flotilla probably has the biggest smile on his face right now.
My personal solution was, "Just hold up so even if I get hit they can't do as much." And now that's even more "viable"!
If Filias opponent is neutral jumping for no reason (or simply holding up-back) that's something she should be punishing instead of going for the regular stuff
Why would you think this? Filia's pressure game is incredibly volatile and she has to consciously open up opponents. This is like saying that Peacock wants to play braindead once she reaches fullscreen.
Those combos still work fine.
That sort of is what I want, though
Uh this happens with every other character. Filia's just the fastest, so why take away what makes her good. Last time I checked most people don't consider her broken. No other normal can be used as an instant overhead (at least not as effectively), and let's not forget she's not alone in a having a normal that people love to overusethe problem with j.hk being techable is that everyone will just jump and take the j.hk and tech away. hell I do that now where its not techable to throw some of the filia's off of their confirms but eh
it does make her lows better so like, its not the end of the world but I know as a Filia player you want to play as braindead as possible once you've won neutral
BB clarinet is as fast or faster iircUh this happens with every other character. Filia's just the fastest, so why take away what makes her good. Last time I checked most people don't consider her broken. No other normal can be used as an instant overhead (at least not as effectively), and let's not forget she's not alone in a having a normal that people love to overuse
Uh this happens with every other character. Filia's just the fastest, so why take away what makes her good. Last time I checked most people don't consider her broken. No other normal can be used as an instant overhead (at least not as effectively), and let's not forget she's not alone in a having a normal that people love to overuse
Filia is the only character I know who nobody believes is near the best in the game, yet receives nerfs consistently.Uh this happens with every other character. Filia's just the fastest, so why take away what makes her good. Last time I checked most people don't consider her broken. No other normal can be used as an instant overhead (at least not as effectively), and let's not forget she's not alone in a having a normal that people love to overuse
Uh this happens with every other character. Filia's just the fastest, so why take away what makes her good. Last time I checked most people don't consider her broken. No other normal can be used as an instant overhead (at least not as effectively), and let's not forget she's not alone in a having a normal that people love to overuse
okay, this is just a straight up lie.
What is careful offense? Thinking before you attack? What game do you think this is?
95% of the players I talk to will put filia in their top 3. If they didn't before, they do now since Fukua moved down a bit.
This has actually been the case for the past 2 months or something, so no worries I'm pretty stoked atm
I don't think you get what I'm saying
Nope, my friend uses it against me and i checked its range in training mode.
Yeah, it would be pretty cool if L0 spent $300000 (that just materialized from thin air) on creating a character which a single person could use for one dayIt would be pretty cool if you could play a character that didnt make it in the game on a certain day for a certain amount of time. @DDB would like to play Annie. But Lab zero SHOULD ignore this post and continue working on Beowulf.
This sounds alot like you don't think it's ok for the fast in your face character to have fast 50/50s, and be able to do them again if her opponent defends incorrectly. This is weird when she is now more likely to be baited due to gregor changes, and she has a harder time staying in than most people think.Filias j.hk can be done as a crossup or non crossup, has all the benefits of a fuzzy guard high without needing to fuzzy first, is extremely safe, can be confirmed in one hit, and avoids certain reversals along with being extremely fast and being doable at places where filia can do other mixups that are nearly as hard to block... And last but not least, filia is extremely hard to pushblock correctly and ends up getting 2-3 mixup opportunities in a row, almost as a rule, and her j.hk has a lot to do with that.
When combined with other tools that she has in the neutral game, this becomes rather good with things against painwheel like run into dash jump j.hp xx airdash j.hp which covers like the entire screen in high priority anti airs.
So the craziness of her j.hk is kind of a kick in the teeth with her also having all the other great stuff she has.