.. Ding Ding my "Weakness against Throws" now turns into a "Weakness against Lows", cus I have to upback more than other characters, which makes me kinda free to those, and hey Lows aren't scaled! What terror.
I see this as changing the goalposts. Anyone can see that a weakness to ground throws will also expose fukua to having to either throw tech or upback, both beaten by lows and lows being non scaled damage, the lows also beaten by invincible moves, of which fukua has only one fully invincible move, and it is so slow that a MEATY throw attempt will recover before the reversal hits.
Which is all well and good.
However, your supposition that her weakness to throws also makes her weak to lows, is false. Fukua is no more weak to lows than any other character. She has the same ability deal with lows as anyone else.
The problem here is the "this weakness turns this other thing into a weakness" thing as well. Because we could continue down this path and now say that since fukua is "weak" to lows and therfor needs to over defend against said lows, that shes also now weak to highs, and then that becomes that shes weak to pressure in general since shes all of a suddenly "weak" to throws and lows and highs... Shes weak to everything because of her 1 actual weakness having a butterfly effect on all of her other attributes...
This is circular logic. And while you are not incorrect that fukua will be hit by more lows cause of her weakness to throws, that doesnt mean that shes now ALSO weak to lows... This is easy to see because she has every ability to beat lows as any other non airdash character in the game.
Going on, this exact same thing could be said of painwheel. Painwheel doesnt have a completely invincible to throws attack reversal (she does have flight reversal though... Yeah, good luck with that) but ive never thought of pw to be particularly weak to throws since i have the ability to not be in throw range in the first place, and also have the ability to tech throws and also have the ability to upback throws... To me thats a lot of defenses to throws... Then there's the fukua case where her "weakness" to throws is a weakness that you have to get close to her to make any kind of substantial. This weakness on a character designed to keep people away and people will have to use moves to get close, moves that fukua is not weak against. She has fireball, her movement, her universal ability to pushblock and pbgc into her drill for dealing with people that try to get close to her and take advantage of her "weakness"
But these things arent the reason why i decided to post. This last point is THE reason why i decided to post... The rest of the stuff is just additional evidence so to speak:
The reason why i disagree (in spirit) with your argument as to "fukua has to open herself up to lows to avoid the throws"
Is that in your argument you act like the catalyst action that everything else resides on... Is doing full damage.
But NO, the catalyst action (throws) ARE NOT doing doing full damage. They are doing 50% scaled damage while also building fukua or her team should fukua die, fuckloads of meter. And this is the only point that NEEDS to be made.
Yes fukua is "weak" to throws, no in this game that isnt much of a weakness at all when the character with that weakness keeps you from the space where she can be hit by said weakness and when your reward for hitting with said weakness is scaled damage and a try at better damage.
And last but not least:
Even if you die to like 3-5 throw resets, you basically get sf4 ultra meter in the form of mucho super meter for having had your character die.
This "weakness" looks less and less like a MEANINGFUL weakness. As i said before i will sometimes elect to just let my character eat throw after throw and take the meter and my full undizzy incoming mixup.
This is of course only when i dont think i have a pattern read, i wont just let my character die for no reason... But if I'm slightly confused as to how to defend... Just sitting there and looking to react high/crossup while allowing the throw, is a disgustingly good defense. One that ive used with a decent amount of success.