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Skullgirls PC Beta Updates Discussion

Thanks for answering, I doubt it will be an actual issue in any case, was just curious about what could be done about it.

Will we atleast get the current replay feature as it is, ported to the retail PC version
He said it could be a launch option if he gets it working properly. But it's not like time isn't running out, so I wouldn't expect it.
 
Crosses arms
Holy shit there is so much other shit coming.

Just enjoy that maybe?
 
Will we atleast get the current replay feature as it is, ported to the retail PC version?
Ideally I'd like to put them into retail as a launch option, at least, with the same janky screen...but that means they have to work.
 
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No one will play beta once both versions becomes identical on gameplay point of view. There will be like... 0 people online.
 
No one will play beta once both versions becomes identical on gameplay point of view. There will be like... 0 people online.
You underestimate cheapasses.
 
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Will we atleast get the current replay feature as it is, ported to the retail PC version? (...) obs is hard for someone with absolutely no computer background at all.
I know this makes me that guy, but I'm pretty sure anyone who managed to get decent at Skullgirls (with all the time and effort that took) can figure out a straightforward enough program like OBS, and doing the latter seems more reasonable than asking for a special retail feature just because of one's unwillingness (≠ inability!) to do so.

That's not to say that I disagree with having replays in retail or anything, but lets maybe not show how extremely spoiled as a community we are due to how accommodating this particular video game developer is for us.
 
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Things I don't know how to do on a computer:

Get fightcade up and running.
Get ggpo up and running
Set my buttons on sfxt
Defrag my computer (ok I can google that one and follow the to I'm pretty sure... If de fragging is even still a thing that needs to be done)
Know full well what right click does...

I'm an 80's and 90's kid. I grew up on an apple IIe writing run scripts and learning certain forms of dos (which I've since forgot). Right when I graduated high school is when there was a big push to get kids to become computer literate. All my friends that graduated they year I did don't really know jack about computers either unless their job specifically has them using them, or they were specifically taking some kind of computer science class.



Learning obs isn't a few hours thing for me. It would basically be me learning entry level computers. I barely know wtf is going on on steam and that shit took me forever.

Im NOT asking just for me. Lots of people want replays for various reasons, I was just speaking up about my specific reasons. Which I think are valid. I'm barely computer literate. I know how to navigate my desktop and the web basically I know how to go to program files and look up certain folders. But ask me to copy/duplicate/ move files and folders and you are getting out of my area of knowledge.

But hey, if you want to know the grade of pipe that can be used in a 4 inch sewer system and how long that pipe can be run without a cleanout and what atmospheric height and pressure it will be serviceable at.. I'm your guy (or at least I was, till I quit the construction industry cause of a broken back)

But that's neither here nor there. I wouldn't ask if it was just some 30 minute project that I was just to lazy to do.
 
Today's Patch Notes BGM™ is a weird one. I've been listening to this as part of my playlist for a few weeks now...I probably constitute the vast majority of those 743 views:
There's no music credit, and Red Roo customer service has not yet returned my inquiry. The SP8018TRX Dedicated Track Stumpgrinder has an 80" cutting arc and an 18" cutting depth, for cryin' out loud! HOW COOL IS THAT?!

General
- FIXED Peacock's randomness making replays desync. If a replay from after this update is desynced I want to know! (Previously broken replays will still be broken.)

- "Use Opponent Voice Settings Online" when set to No shold now also block the players' alt voice packs when you are a spectator. Thanks IsaVulpes.

Beowulf
- Added some crowd noise during Moonsault, on every stage and at any hype level. ...it's all in his head, y'see...
Peacock
- Fixed Anime Peacock's tag-in VO. Thanks Remikz.
http://steamcommunity.com/games/208610/announcements/detail/207510906019299712
 
Im NOT asking just for me.
Nobody ever asks for you. <3

Anyway, go 'head and tell me if you still get broken replays, cuz that's one step closer to them being a launch option in Retail.
 
No one will play beta once both versions becomes identical on gameplay point of view. There will be like... 0 people online.
I probably will, just add me so you can see my lil portrait dancing alone in the beta version :D

I do like the replays, I would like to have the option to slow, fast-forward and rewind in game but i can just record them myself so even if it doesn't become a feature in game i will just do that and shaddap. Will they work and function the same as is on consoles if it releases there?
 
@mcpeanuts and @Dolfinh, how was Argus messing up replays for you guys? Was it just any Argus normally, Argus in happy birthdays, or Argus in weirder situations? The error that happened to my replay is something in the third category and is something I haven't been able to reproduce yet so I can't tell for certain at the moment if my scenario worked out with the current fix.
 
@mcpeanuts and @Dolfinh, how was Argus messing up replays for you guys? Was it just any Argus normally, Argus in happy birthdays, or Argus in weirder situations? The error that happened to my replay is something in the third category and is something I haven't been able to reproduce yet so I can't tell for certain at the moment if my scenario worked out with the current fix.
Pretty much all of my replays become desynched eventually. I was assuming it was because an Argus happened at some point. I want to play some games on beta when I get home to see if replays are working better now.
 
Thank you for the crowd noise on Moonsault.
 
@fenster @mcpeanuts
It was any randomness, so item drops, Argus etc.
Couldn't replays have the associated seed read and stored at the start of the match?

Only complication I could imagine is that those random elements aren't currently seeded and would need to retroactively be applied to them.
 
I was thinking that the "random elements" could all get a real time game number. So like road roller item could get a number 1. And different items could successively get different numbers. So now the game still has "random items" but the randomness is accounted for.

For argus since I think the bullets are actually truly random, I was thinking that the "random" element could be toned down and instead argus gets 10-50 patterns that generate randomly. Since there would be a certain finite number, those could all get numbered and bam no more randomness in the replay since it has an input number.


But yeah probably doesn't work that way for whatever reasons. The game probably only renders actual directional inputs plus buttons and then turns all that into a game and adding what I mentioned really isn't feasible at all.

Glad I'm not a programmer :)
 
Couldn't replays have the associated seed read and stored at the start of the match?

Only complication I could imagine is that those random elements aren't currently seeded and would need to retroactively be applied to them.
I am sure he has thought of this already.
 
I would just let Mike do what he wants since none of us know how he's implemented the game, also considering this is ONLY for replays and could potentially alter actual gameplay in a negative way

or just remove peacock from the game
 
Couldn't replays have the associated seed read and stored at the start of the match?
Yes. If the randomness in the game weren't predictable, GGPO would not work and offline replays would not work. But thanks for suggesting the "did you plug it in" version, it's oftentimes helpful.

The PROBLEM was that in network games it was storing the seed before it was received from the opponent, because there was one path I hadn't accounted for. Not with the actual randomness or the replays.

@Dime_x
All randomness in fighting games All randomness in games 99% of what people call "random" in computers is done by seeding a "random number generator" with an actual random value from the real world, and then the RNG continues along a predictable and reproducible pattern of numbers from there by modifying the seed value each time you choose a new number. But since the patterns diverge wildly based on the starting value (see "chaos theory" as it relates to starting conditions) the pattern is unpredictable, which is enough for humans to accept as random. So even though Argus and the items are entirely random, they all do work that way - it picks a number and you get a little laser position or an item based on that number.

To get true randomness you need a real-world source of random numbers - check out random.org, a true source of random numbers, for more info.
 
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We should just have a radioactive material in a box with a neutron sensor and we can have real random numbers.

Only costs a few million, I'm sure it's worth it.
 
We should just have a radioactive material in a box with a neutron sensor and we can have real random numbers.
Only costs a few million, I'm sure it's worth it.
You don't need that, random.org uses a radio antenna tuned to static which works fine and costs like $3.
 
Alright I got 100 matches all with peacock ready to check.
No desyncs yet, got about halfway through. Looks like it's fixed.
 
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Played a few matches with peacock, no signs of desynchs in replays yet.
 
The training dummy doesn't tech throws when the "Force Counter Hit" is set to on?
 
you cant tech counter hit throws
 
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This is probably the last update for the Beta before Robo-Fortune's patch is made, so if there are any problems you'd better let me know now!

Cerebella
- Bugfix: j.D+MP no longer applies the extra hitstop on block, advantage on block is now 5f less. Hitstun unchanged. Thanks [unintentionally,] dekillsage.

Fukua
- Bugfix: Removed the small bit of meter that L shadow gave when the shadow was created, now all 3 shadows give the same (correct) amount of meter. Thanks Kyugetsuki!

Painwheel
- Fixed Painwheel's mask being transparent on X360. Just listing this for completeness, there's no visual difference on PC.

Robo-Fortune
- Bugfix: All versions of Danger now combo into Catastrophe Cannon from any of the hits. Blockstun unchanged. Thanks SonicFox.
 
replays still desync all the time for me.
 
MikeZ said:
This is probably the last update for the Beta before Robo-Fortune's patch is made, so if there are any problems you'd better let me know now!
Either nerf L Extend or buff other options like Updo so there's not only one DP assist that is marginally better than the rest.
 
Either nerf L Extend or buff other options like Updo so there's not only one DP assist that is marginally better than the rest.

He meant bug fixes, I'm sure.
 
Either nerf L Extend or buff other options like Updo so there's not only one DP assist that is marginally better than the rest.
Theres already the extra vulnerability frame on startup which make it slightly worse as an assist in some situations and significantly worse as an alpha counter in some situations let it rock
 
Either nerf L Extend or buff other options like Updo so there's not only one DP assist that is marginally better than the rest.
Sometimes characters have moves that do things better than another.
Sometimes you get a better DP assist than Updo.
Sometimes every character in the game can hit you high instantly by jumping and hitting a button.

If Beat Extend gives you trouble you can always snap him in early and kill him but I don't those are the changes we are looking for at the last final moments of the games beta.
 
Either nerf L Extend or buff other options like Updo so there's not only one DP assist that is marginally better than the rest.
Oh, someone jumping at the chance to intentionally misunderstand and complain, what else is new.

replays still desync all the time for me.
Even...even after the newest update? New replays? (Cuz old ones will still be busted.)
Say it ain't so...
 
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This may be a stupid suggestion, but can select load the save state when you release the button instead of when you press it? This way you can delete the save state by holding down select without loading t.
I know you can do lk + hk + select but I always get lk or hk and it's kinda annoying.