How sure about that are you? ;D
Ok there he is.
I agree, the NPC's in the casino seem much better spaced with the rest of the backround, however this is still an early version so hopefully it will look better next update
Here's a thread that is talking about this and has identified a couple of people/dagonians/items/etc from the background.Glass Canopy stage:
Im i the only one that hasn't noticed the little tank carrying drinks? (probably Panzerfaust's tank, just saying) and also shaking the stage (big band) causes a woman to get soaked by the fountain. Also other than Parasoul, Adam, Panzerfaust, and Umbrella, has anyone been able to see other familiar characters?
Actually, I kinda wish there would be a daytime Glass Canopy as it appears in her story mode. It could look very neat.
Aye, that plaza stage was in the game until pretty late in dev too, as Bella had been started by that point.
Those stages are no where near finished enough to be added to the game. They'd have to spend thousands of dollars and probably hundreds of hours bringing them up to code with the rest of the stages. LZ are strapped for time and money as it is without doing yet more stages.
Was there ever a full artwork posted for the Plaza BG somewhere? The biggest thing I found was that image I posted in the "Your Hopes and Dreams for Skullgirls" thread, but it was just clippings from the Youtube vid. The top area looks like it might go up pretty high too.
Fuckin'...WOW! This is so badass! This is what L0 meant by a 2D game with a 3D environment! It's like a pop up book! I want to see other stages like this. But does this actually mean we have the potential to run around in this stage?
I didn't notice the lab thing, but the Empty Cathedral probably should have the its art changed for the fights in it during story mode.
Not really, no. MikeZ did make a 3D platformer type tech demo like Streets of Rage using the SG engine (basically all he had to do was make it so pressing up and down made you move back and forth instead of jumping and crouching), so the SG engine is fully equipped to make a game of that nature, but these stages are not designed to be walked around on. All of the backgrounds use some heavy forced perspectives (meaning objects further away from the camera are actually drawn smaller so they look further away than they actually are), so if an SG character walked back in the stage they'd suddenly find themselves several times taller than any of the NPCs.