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Skullgirls Team Building Thread

Fiber puts them airborne and in low amounts of hitstun. Most straightforward conversions are with chars who can reach the air quickly.
PW conversion is "simple" because she tends to already be airborne, so you just need to fly forward - jMP (which is what you usually do anyway).
Eliza is probably decent at it with jump-IAD-some big button. Double dashjump-jHP might be able to do it? Unsure.
By far easiest conversion IMO is with Parasoul; Dashjump jLK is king. Could run smth like Fortune/SekhAxe/H.Shot?

Don't know how relevant "best conversions out of H.Fiber" is when you're running Fortune point, though.
Even if you can convert out of it, it's just not a very good assist; you aren't ever going to play the "I'll happily DHC out of Fortune to get my Fiber assist"-game.
Good conversions out of Fiber are necessary if you run her 2nd/3rd (whyever you would do that, but hey Taluda does..).
For point, it's more of an afterthought imo. Wouldn't build a team around that being a real consideration, more like.. if your team happens to be able to get combos out of it, it's a neat bonus.
 
Ok I think I finally have a team. Filia (H-Updo)/Eliza (Dive)/Double (M-Bomber) unsure if I should switch dive for spiral or not
 
try both, both assists are really good for both filia and double. I would consider switching the order of double and eliza for filia -> double DHCs but if you prefer double anchor that order is by no means bad, sounds like a strong team
 
Isn't Eliza not a good anchor? I could always try Filia/Double/Bella instead
 
eliza is usually considered a good anchor due to her strong neutral control allowing her to function very well without assists, and having meter allows her to do a great deal of shenanigans with sekhmet. Again, however, filia/eliza/double is a perfectly fine team order if you would rather have double anchor; filia/double/eliza is just a stronger order for that team IMO. Filia/double/bella is a strong team as well if you were inclined to play that; it's hard to go wrong with filia/double/<good anchor char>
 
Just started taking the game more seriously; thinking about playing Parasoul/Robo/Eliza.

Any recommendations on assists (leaning towards H Shot/ H beam/ Dive of Horus) and players to watch, as well as any possible concerns about the composition?
 
Just started taking the game more seriously; thinking about playing Parasoul/Robo/Eliza.

Any recommendations on assists (leaning towards H Shot/ H beam/ Dive of Horus) and players to watch, as well as any possible concerns about the composition?

Uhhh...i would switch it out for osiris. other than that this is a robo team with no real defense and prides itself to zone. if oyu get hit you might not be able to play the game. no one on your team has good buttons to press or even good air options on incoming. Just have to play extra cautious and sharp to do real well with this team.
 
Uhhh...i would switch it out for osiris. other than that this is a robo team with no real defense and prides itself to zone. if oyu get hit you might not be able to play the game. no one on your team has good buttons to press or even good air options on incoming. Just have to play extra cautious and sharp to do real well with this team.

Mm, makes sense.

Yeah, I knew I was giving up a fair bit by running Eliza on anchor with the team, rather than having something like double with M Hornet for those trickier situations. I'm not unwilling to make changes and play around, especially with my 3rd spot. I know Liam runs Double, are there any other assists you'd recommend for alleviating some of these issues, or synergise well with the core?
 
Okay so I've been taking the game seriously as of late and I've built a team of my own. I run a Squigly (with Ashes to Ashes as the assist), and a Parasoul (Napalm Shot assist). I've been thinking of adding Fukua (Platonic Drillationship assist) to the team as an anchor and so far it seems to work. Though I'm not sure if she's a good anchor or not. Any feedback is appreciated!
 
Mm, makes sense.

Yeah, I knew I was giving up a fair bit by running Eliza on anchor with the team, rather than having something like double with M Hornet for those trickier situations. I'm not unwilling to make changes and play around, especially with my 3rd spot. I know Liam runs Double, are there any other assists you'd recommend for alleviating some of these issues, or synergise well with the core?
Play Double instead of Eliza.
Robo can convert off her ground throws with L Bomber calls, and Parasoul does incredible with L Bomber.
 
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while I won't contest that L bomber would probably end up being better for para/robo than anything eliza has, I don't play the team but @Skarmand does that team build enough meter to use butchers blade assist or would it not be worth it? That seems to be the only practical assist Eliza has that also gives ground throw conversions. (Of course butcher's blade isn't invincible so it doesn't do all the other stuff L bomber does but being able to convert off ground throw with an assist is almost essential for a robo team)

Okay so I've been taking the game seriously as of late and I've built a team of my own. I run a Squigly (with Ashes to Ashes as the assist), and a Parasoul (Napalm Shot assist). I've been thinking of adding Fukua (Platonic Drillationship assist) to the team as an anchor and so far it seems to work. Though I'm not sure if she's a good anchor or not. Any feedback is appreciated!

fukua is one of the best characters in the game, H drill is one of the best assists in the game, she's a great anchor, watch sonic's play at CB this last weekend if you want to see fukua 1v3 comebacks

edit: regarding the duo you listed I would use c.hp over f.hp as your squigly assist (the normal move name is Cremation) since it's faster and has a better hitbox and still hits low so you can do low/highs with the point char
 
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I wanna play X/Filia/Soul, with H.Updo and H./L.Shot assists (preferrably H).
If all else is lost, Filia/X/Soul would also be an option, but that is very much so an afterthought; I'd like to avoid it.

Point character should:
- be good against Peacock cus I suck ass against her (truly, you have no idea),
- have a reasonably good shot at breaking armor, as my onehit-assists have issues with LnL/Brass,
- preferrably not be hard rushdown, as I feel that it is "too much" with Filia already on the team (I used to play Fortune/Filia/Soul, but yeah).
- have an assist and/or DHC that works well with both Filia and Parasoul, as I do tend to bring in Filia early (so a lot of the time, I'm going to be playing Filia/Soul/X)
- Re: Previous Point, *ideally* it would be a (horizontal?) assist that helps Parasoul zoning - Filia can largely work without (as she will have Tearshot anyhow)
Big Band isn't going to happen, and I would preferrrrrr to abstain from Fukua, as I feel she is just way too boring to play.

I am currently running Bella with H.LnL, as I feel like she fits those points the best; but am not 100% happy.
As in, I am fumbling on how to play her, unsure how good Point Bella is overall (dnno if there are any spectacularly bad matchups; where's this matchup chart when you need it?), the conversion out of Updo seems troublesome in a lot of cases, stuff

I tried Eliza, but didn't really feel like her assists proved too useful. I am not too big of a fan of Spiral (let alone when I have Shot as pseudolockdown), and the only other one which I felt made sense would be Axe, but that burns way too much meter for my comfort.

Other main consideration at this point is Valentine, but there the assist issue strikes again, so perhaps someone else has a better idea? Or just learn how to play Bella, as she is "perfect"?
Obvious consideration as always is Double, how well does she fare against Peacock (and/or armored assists) in this team configuration?
 
double is the char that first game to mind so i'm glad you mentioned her at the end

Point character should:
- be good against Peacock cus I suck ass against her (truly, you have no idea),
- have a reasonably good shot at breaking armor, as my onehit-assists have issues with LnL/Brass,
- preferrably not be hard rushdown, as I feel that it is "too much" with Filia already on the team (I used to play Fortune/Filia/Soul, but yeah).
- have an assist and/or DHC that works well with both Filia and Parasoul, as I do tend to bring in Filia early (so a lot of the time, I'm going to be playing Filia/Soul/X)
- Re: Previous Point, *ideally* it would be a (horizontal?) assist that helps Parasoul zoning - Filia can largely work without (as she will have Tearshot anyhow)

-double is generally considered to have a good matchup against peacock, its not 6-4 or anything (IMO) but its slightly in double's favor (maybe consider the filia/double/para order vs peacock since filia is probably the character with the best matchup vs peacock)
-j.hp and more situationally j.mp are both good multihitting normals to press on your way down that do a good job of breaking armor, double also has cilia slide which is an effective tool for breaking armor as well as catching people out and can be made safe with 1 meter or maybe an assist (haven't tested if tear shot works for that)
-double obviously has fantastic DHC options, particularly good options for getting filia in, and bombers are good for both filia and parasoul (m bomber is IMO the best assist in the game for filia, l bomber is one of the best for para, but both can use the other bomber so you'll have to decide which one you want more)

for what you are looking for double definitely sounds like the best option
 
(maybe consider the filia/double/para order vs peacock since filia is probably the character with the best matchup vs peacock)
uhh i dont think filia has the best matchup with peacock compared to valentine
 
uhh i dont think filia has the best matchup with peacock compared to valentine

tbh i thought they were about the same but i don't play peacock so idk, regardless filia CERTAINLY has a better matchup vs peacock than double or para even if double's matchup is alright
 
Other main consideration at this point is Valentine, but there the assist issue strikes again, so perhaps someone else has a better idea?
In terms of an assist for Val and DHC options, H Bypass would probably be her best one (cr.MK would be good for high lows but that's really it) for that team. It probably gives conversions off of tear shots and ringlet spikes and is a decent tool for zoning as Para. DHC wise she obviously doesn't have much, you can convert off of Fenrir by DHCing into scalpels or EKG (uses otg) and scalpels provides a way to DHC out safely (apart from vs Bella) from long range. If you go for Valentine then it might be worth seeing if you can use green vial to tag into Filia either safely or continue the combo (unlikely but hey, maybe lvl 3 might work).
 
if you can use green vial to tag into Filia either safely or continue the combo (unlikely but hey, maybe lvl 3 might work).
why not just s.hk(3) then tag?
edit: how can one convert from EKG? lol
tbh i thought they were about the same but i don't play peacock so idk, regardless filia CERTAINLY has a better matchup vs peacock than double or para even if double's matchup is alright
i think val's superior movement gives more ways for her to avoid any projectile and get in vs peacock than filia, filia has to move straight and block way more
 
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I'd think the idea here is to DHC to EKG at the height of Fenrir, so it just whiffs on the ground and you recover in time to pick them up with cLK after they land on the ground?
oh true, how could i forget this? i did something like that on a hype combo video but it was with lvl 5
 
why not just s.hk(3) then tag?
edit: how can one convert from EKG? lol
Well, I was wondering if it would be possible to get some sort of followup after the tag (would probably require corner and lvl 3 green vial but I haven't tried it so it probably doesn't work) if you wanted to just safely tag then yeah, you could just do HKx3, tag.
As for converting off of EKG, what Isa said (works midscreen or the corner).
 
Well, I was wondering if it would be possible to get some sort of followup after the tag (would probably require corner and lvl 3 green vial but I haven't tried it so it probably doesn't work) if you wanted to just safely tag then yeah, you could just do HKx3, tag.
there is a way to combo into filia's tag with val that doesnt require vial, but you cant convert from the tag and you have to be cornered
 
I wanna play X/Filia/Soul, with H.Updo and H./L.Shot assists (preferrably H).
If all else is lost, Filia/X/Soul would also be an option, but that is very much so an afterthought; I'd like to avoid it.

Point character should:
- be good against Peacock cus I suck ass against her (truly, you have no idea),
- have a reasonably good shot at breaking armor, as my onehit-assists have issues with LnL/Brass,
- preferrably not be hard rushdown, as I feel that it is "too much" with Filia already on the team (I used to play Fortune/Filia/Soul, but yeah).
- have an assist and/or DHC that works well with both Filia and Parasoul, as I do tend to bring in Filia early (so a lot of the time, I'm going to be playing Filia/Soul/X)
- Re: Previous Point, *ideally* it would be a (horizontal?) assist that helps Parasoul zoning - Filia can largely work without (as she will have Tearshot anyhow)
Big Band isn't going to happen, and I would preferrrrrr to abstain from Fukua, as I feel she is just way too boring to play.

I am currently running Bella with H.LnL, as I feel like she fits those points the best; but am not 100% happy.
As in, I am fumbling on how to play her, unsure how good Point Bella is overall (dnno if there are any spectacularly bad matchups; where's this matchup chart when you need it?), the conversion out of Updo seems troublesome in a lot of cases, stuff

I tried Eliza, but didn't really feel like her assists proved too useful. I am not too big of a fan of Spiral (let alone when I have Shot as pseudolockdown), and the only other one which I felt made sense would be Axe, but that burns way too much meter for my comfort.

Other main consideration at this point is Valentine, but there the assist issue strikes again, so perhaps someone else has a better idea? Or just learn how to play Bella, as she is "perfect"?
Obvious consideration as always is Double, how well does she fare against Peacock (and/or armored assists) in this team configuration?

Why not Robo with H. Beam?
-A lot of tools in your favor vs. Peacock
-Good multi-hitting moves (like j.MP) and a comboable sweep
-Is a zoner but can also do some janky rushdown stuff
-Good DHC options with both Soul and Filia (as far as I can tell, I don't really play Filia)
-H. Beam is great for Parasoul zoning (not sure how much it'd help Filia, but I doubt it'd be bad)

The only issue would be winding up with anchor Robo, which might be a deal breaker for you I don't know. I don't think it would be that bad though, especially if you stocked some heads before bringing in Filia. Plus, if you lose Filia you can always DHC back into Robo so you wind up with Parasoul anchor, which would be less stressful. I dunno, something else to consider.
 
I talked about robo-filia stuff in mysteriousj's training diary recently so i'm just gonna post it again here (he was talking about running robo/filia/double so its not QUITE the same but robo/filia is still relevant)

Regarding filia 2nd: When I first started playing trio I started out with Filia 2nd; I ended up switching to filia point but it was mostly due to personal preference. The thing about filia 2nd though is that the point of putting filia 2nd is that most people consider her neutral game to be relatively weak (though some like sage/sonic are starting to disagree), so the idea is that you have a point character that is easily able to put yourself into a position to get filia in, especially if you can do something that would normally not get you a combo but with gregor DHC lets you combo. My first trio was double/filia/BB and a very strong tactic with that team was if you had 2 bars then any gunshot at any distance led to full combo with gun confirm into car and DHC into gregor. The point though is that filia 2nd works best with a point character that is easily able to DHC into gregor (off of easily acquired stray hits, not just dhcing in a combo) or at the very least where gregor gives a combo you would not normally otherwise get. Val can get Filia off of any stray hit into scalpels, double can do car to punish a lot of fullscreen stuff as well as the luger thing I mentioned, etc.

I don't play robo but from a bit of time I spent in training mode I couldn't really find a situation like that for her. Beam super can give you a combo off of gregor if you still have OTG but despite the post-flash hitstop I don't really consider beam super to be a reliable enough way to get filia in. Filia point with robo second seems a little better because you get beam assist from the start of the game (though I haven't personally found any filia/beam tech/conversions/etc. on paper the assist seems great for her) as well as the fact that gregor -> magnet is a safe dhc (tested even against pbgc ssj so you know its good).
 
Especially since @NewChallenger is considering running the same team as I am, I'll just continue that discussion here. So, I think filia and double would be fun in either order, and a team I could stick with. I still need an anchor, though, and eliza might be a good fit for that. What assists would benefit filia and double?
 
I've been messing around with SQ/CB lately, I really like excellabella as an assist for Squigs. I like trios though and I'm not sure what would be a good fit for the third slot on this team. Big Band is the obvious choice, with Brass or M Extend, and I'm sure Double is a good option as well, but I'm really trying to look at the less common/obvious characters. I tried messing around a lot with Eliza, but her supers kind of mess up the team's DHCs if she's in any spot other than anchor, and I feel like she doesn't play well with Bella (that could just be me though). Anyone have any good suggestions? I'd like someone that can also make good use of excellabella assist, and ideally still be a good pair with Squigly if Bella gets snapped in and dies early on. I'm thinking probably a team order of either SQ/_X_/Bella or X_/SQ/Bella, though SQ/Bella/_X is also an option if it works better.
 
I know you said no obvious characters, but Big Band can get taunt off of excellabella and can still work fine with Squigly even when Cerebella is killed. For the not so obvious options, I'm thinking Robo, Fukua, or Parasoul. All can give assists that can cover the ground and have somewhat decent DHC options. Fukua's drill would work as a reversal without being redundant with excellabella. I don't know what she would get out of the assist besides more combo routes. Robo can get heads off the assist while still comboing. H beam is a great assist, but it does not give decent defense. Maybe that armor normal if you feel that is more useful. Parasoul can do some tear stuff to get some more damage with excellabella. H beam is probably more useful than L shot, but it is still decent. I still think you should go with Big Band.
 
If you ever decide to change Val assists, H bypass lets you do throw > H bang > bypass for throw conversions on half the cast (Beowulf, Big Band, Cerebella, Double, Eliza, Painwheel, Valentine). Her c.MK assist is good too, but I don't have any tips for it and I wanted to be helpful ;_;
 
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I know you said no obvious characters, but Big Band can get taunt off of excellabella and can still work fine with Squigly even when Cerebella is killed. For the not so obvious options, I'm thinking Robo, Fukua, or Parasoul. All can give assists that can cover the ground and have somewhat decent DHC options. Fukua's drill would work as a reversal without being redundant with excellabella. I don't know what she would get out of the assist besides more combo routes. Robo can get heads off the assist while still comboing. H beam is a great assist, but it does not give decent defense. Maybe that armor normal if you feel that is more useful. Parasoul can do some tear stuff to get some more damage with excellabella. H beam is probably more useful than L shot, but it is still decent. I still think you should go with Big Band.
Yeah, Band works so well with both of those characters it's like the team is just begging to be played. That was what I originally had been messing with before I swapped Band out for Eliza just for the sake of experimenting. After experiencing how well that team worked together though, it's been tough finding something comparable. I actually really liked the team, but I also felt kinda lame playing it 'cause, like, everyone plays Squigs+Band(+Someone). Robo with excellabella would probably generate more meter than I would know what to do with, which could be fun, but I don't really like how bad her defense is. Fukua was the next character I had in mind, I'll probably try her out but I think I'd rather play Band than Fukua. I should really just go with Band, huh?
 
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If you ever decide to change Val assists, H bypass lets you do throw > H bang > bypass for throw conversions on half the cast (Beowulf, Big Band, Cerebella, Double, Eliza, Painwheel, Valentine). Her c.MK assist is good too, but I don't have any tips for it and I wanted to be helpful ;_;

Does peacock have other throw conversions like this with other assists or is that just Bypass?
 
I've been messing around with SQ/CB lately, I really like excellabella as an assist for Squigs. I like trios though and I'm not sure what would be a good fit for the third slot on this team. Big Band is the obvious choice, with Brass or M Extend, and I'm sure Double is a good option as well, but I'm really trying to look at the less common/obvious characters. I tried messing around a lot with Eliza, but her supers kind of mess up the team's DHCs if she's in any spot other than anchor, and I feel like she doesn't play well with Bella (that could just be me though). Anyone have any good suggestions? I'd like someone that can also make good use of excellabella assist, and ideally still be a good pair with Squigly if Bella gets snapped in and dies early on. I'm thinking probably a team order of either SQ/_X_/Bella or X_/SQ/Bella, though SQ/Bella/_X is also an option if it works better.

i know very little about excellabella but the character i've seen sage put it to good use with are val, fukua, and double. Big band obviously is very strong with squigly and can use excella for midcombo taunts, so I'll add him to that list of chars. If you don't want double or band then i think fukua is definitely at the top of the list, H drill is a very strong assist and she can do some cool stuff with excellabella. Watch sage to see how he uses excella with fukua.

With fukua I would probably do squig/fukua/bella, but if you wanted to try x/squig/bella you could give val a shot as well; with val/excellabella your main goal is to use the assist to build multiple vials mid-combo and go into hard knockdown until you have 3 and then you can probably kill a character.
 
Does peacock have other throw conversions like this with other assists or is that just Bypass?
She has them with H pinion dash too, and probably with other assists that pull people back towards you on hit (silver chord?). Throw, OTG H bang (which only works on those 7 characters after throw), then the assist pulls them back in and lets you combo.
 
She has them with H pinion dash too, and probably with other assists that pull people back towards you on hit (silver chord?). Throw, OTG H bang (which only works on those 7 characters after throw), then the assist pulls them back in and lets you combo.

Oh sweet I knew Silver Cord was a good assist for Peacock. I couldn't get Silver cord to work with Bella though so I assume it's probably even more character specific. Also is there some Macro trick to this? Everytime I try QCF macro it gets Bomb toss + assist, I assume for some sort of Bomb Priority, do you just have to do the timing manually with calling assist before getting H bang?
 
Oh sweet I knew Silver Cord was a good assist for Peacock. I couldn't get Silver cord to work with Bella though so I assume it's probably even more character specific. Also is there some Macro trick to this? Everytime I try QCF macro it gets Bomb toss + assist, I assume for some sort of Bomb Priority, do you just have to do the timing manually with calling assist before getting H bang?
You gotta time it manually. Fortunately, throw>bang isn't that strict.

edit: oh man, the silver chord conversion is hella good. It lets you easily charge an item and start an optimal followup.
 
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Oh you can use multiple Bang shots....that should've been obvious ;_;

I guess I could use some help in learning the timing, since it was pretty hard for me, but that can be a discussion had outside of this thread, so thanks!
 
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If it ends up needing a more in-depth explanation I'll do it somewhere else, but I might as well post the gist of it here in case it helps other people.

It's the same timing as the Cerebella titan knuckle + assist (e.g. beat extend) extension after diamond dynamo; you want to call the assist and do the point character's move as soon as possible. There's a buffer that always lets you input assists a few frames before they're allowed to come out (3-6 frames? I can't remember) but there's no such buffer when linking other moves, so you want to input the assist right before the point character's move.

In Cerebella's case, you input the assist just before you finish recovering from dynamo and the titan knuckle just as you recover. With Peacock, you input the assist just before the last hit of your throw and input H bang just after the hit.
 
What should i been doing for max damage and less undizzy? So i am thinking of changing peacock bomb toss for m.soid i might be able to pull some resets with that. Reminding is beo/pea/val