IsaVulpes
Just Throw
- Joined
- Sep 3, 2013
- Messages
- 2,953
- Reaction score
- 3,888
- Points
- 113
- Age
- 50
- Location
- Trinidad && Tobago
- Website
- www.youtube.com
Fiber puts them airborne and in low amounts of hitstun. Most straightforward conversions are with chars who can reach the air quickly.
PW conversion is "simple" because she tends to already be airborne, so you just need to fly forward - jMP (which is what you usually do anyway).
Eliza is probably decent at it with jump-IAD-some big button. Double dashjump-jHP might be able to do it? Unsure.
By far easiest conversion IMO is with Parasoul; Dashjump jLK is king. Could run smth like Fortune/SekhAxe/H.Shot?
Don't know how relevant "best conversions out of H.Fiber" is when you're running Fortune point, though.
Even if you can convert out of it, it's just not a very good assist; you aren't ever going to play the "I'll happily DHC out of Fortune to get my Fiber assist"-game.
Good conversions out of Fiber are necessary if you run her 2nd/3rd (whyever you would do that, but hey Taluda does..).
For point, it's more of an afterthought imo. Wouldn't build a team around that being a real consideration, more like.. if your team happens to be able to get combos out of it, it's a neat bonus.
PW conversion is "simple" because she tends to already be airborne, so you just need to fly forward - jMP (which is what you usually do anyway).
Eliza is probably decent at it with jump-IAD-some big button. Double dashjump-jHP might be able to do it? Unsure.
By far easiest conversion IMO is with Parasoul; Dashjump jLK is king. Could run smth like Fortune/SekhAxe/H.Shot?
Don't know how relevant "best conversions out of H.Fiber" is when you're running Fortune point, though.
Even if you can convert out of it, it's just not a very good assist; you aren't ever going to play the "I'll happily DHC out of Fortune to get my Fiber assist"-game.
Good conversions out of Fiber are necessary if you run her 2nd/3rd (whyever you would do that, but hey Taluda does..).
For point, it's more of an afterthought imo. Wouldn't build a team around that being a real consideration, more like.. if your team happens to be able to get combos out of it, it's a neat bonus.