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If you already have an SoiD held, yes. If you want to actually do SoiD xx Argus, you can actually let go of the SoiD button for up to 15f and re-press it. I usually do QCB+HP, QCT+MP+hold HP again.
I don't think I'd ever DO anything like that, sheesh. It's just interesting to note that those things are possible and wouldn't affect the majority of uses for which macros are considered 'legit' even by strict standards.Still, it's odd to see 8-button players being somewhat ostracised with more or less loose ideas of tournament bans (offline stick specific) or build-in macro delays (not offline stick specific), in a game where macros were in the game from the very beginning, on by default and mentioned/suggested by the tutorial itself. Surely people don't have to feel inferior just for using the options they were given.
But like I keeeeeeeeeeeeeep saying, macros exist to help pad players because a pad is not the input device fighting games were designed for. Thus if stick players wish to use them when they are available, fine, but no pains will be taken to ensure they continue to be available to stick players.
I mostly care about any kind of single-button-covers-ten-situations OS junk with macros, because (given that you can't miss a button and not get the input with a macro) that is a case where they provide a legitimate advantage, if such cases exist.
I feel like I should mention that if SG were included in Evo
in an alternate timeline or something ::cries himself to sleep::
Generally using macros on stick is looked at as akin to using a Turbo function - an unnecessary advantage provided by some hardware that should be ignored or else you're cheating.