Aaaaaaaaand new PB. After 40 tries.
cerebella story mode, nightmare difficulty, 3min42sec :
12 seconds improvement, 6 of them due to shorter loading screens just because new laptop. I still think counting them is stupid, but as we're not too numerous (freaking euphemism), who cares...
• Filia is now completely optimised. I don't see how to make it better, really.
• Found a really weird round start routine against fortune : c.mp H LnL j.hp mgr.
Avoids her most annoying and time-hole-ish round start options, namely jump attacks, beheaded (which tends to beat H LnL if it is not delayed with c.mp) and dash lows.
Only c.hk beats it, and she doesn't do it too often, jump attacks get hit and she may end up a bit too far for mgr, but I get momentum and she tends to dash forward in my mgr anyway when it happens. And she never jumped mgr after this setup so I'm guaranteed to initiate the reset loop, with some additional damage if she decides to get hit nicely by the setup, which can save me a reset loop if she eats too much of it.
• H LnL at round start is very nice against val/bella, covers a lot of val's actions, doesn't put me at risk/too far if she jumps, and put her at a nice distance for mgr.
• I screwed up hard at a few moments, but managed to correct myself with some out-of-nowhere lucky decisions...dat parasoul round...
Parasoul round which is conpletely optimised too...when it goes well.
• Double may be beatable easily with a super jump at round start, seems to avoid every possibility she has and puts me right in her face. Will test that some more later.
• Marie didn't troll me too much, was vey nice actually, even though she said nope to the 1st/2nd-phase skip tech.
@GN4RK anything new for filia nightmare story mode?