Meow-Professor
Getting back into the swing of things
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If I'm correct, you're having problems with his j.HP and his air grabs?Hello! I'm new here to the forums and SG in general. Any tips on the Beowulf matchup? It's a really frustrating MU. I seem to have no options when Beowulf is just spamming air grabs and his chair has weird block frames... I do the Trials 1 combo pretty well but it doesn't to seem to do much damage. I'm not the best in the game not even close. It just seems when I lose to my friend's Beowulf, I'm losing to Beowulf and his crazy grabs and super armor and not the player. Also I don't want to know the tiers, I've already been in that struggle in various other games. I want to get good with Squigly and I came far from my beginnings. But I face a wall in this MU. Plz halp
The version of Battle Opera that is angled diagonally upwards (MK + HK) is pretty good for protecting you against jump-ins, if you have meter.
If he is close to you and goes for a j.HP, Squigly has arguably the best air-to-air in the game, her j.LK. This will stop his j.HP if you're fast enough during its startup frames, and you can combo off of it with a variety of moves.
You should also practice teching grabs; if you grab him after a short period of him grabbing you, you'll escape his throw.
You mention super armor; he has three super armor moves. One requires meter, his Gigantic Arm; his other two both require him to be chairless. Without the chair, his c.HK and c.HP both have armor. His c.HK is a long-range sweep with the arm; this hits low, so keep that in mind.
Daisy Pusher, since it is a command grab, will catch him during any of these moves if you react to them. If you have meter, he does any of these moves, and you can react to or predict them, you can get a free combo. You can also grab, but it isn't as effective since you can cancel into Daisy Pusher, unlike normal grabs.
If you can't use Daisy Pusher or grab him, just be patient and block until the moves end. All of them are extremely punishable if you block them.