Bit_Strife
I Skull'd a Girl once
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- Sep 4, 2013
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- Bit_Strife
I'm actually a little underwhelmed with most of her specials. Outside of divekicks, chord, and CS, the reset seem fairly niche.
I get a little mileage out of draugen. Ialmostnever use one inch punch or drag 'n bite. Arpeggio is only in combos. And Tremolo, I only get use during mirrors to be honest.
Though I'll freely admit, I'm not the best Squigly by a mile.
I actually like this move a lot. Once you condition the opponent to not want to jump using Squigly's really good air-to-air moves, you can usually sneak in a charged Tremelo. I don't think it's as easy to jump on reaction as you say. Maybe if you're using it constantly people will start scouting it, but all the times I use it people are like "oh, right, I forgot she could do that."
I actually like this move a lot. Once you condition the opponent to not want to jump using Squigly's really good air-to-air moves, you can usually sneak in a charged Tremelo. I don't think it's as easy to jump on reaction as you say. Maybe if you're using it constantly people will start scouting it, but all the times I use it people are like "oh, right, I forgot she could do that."
@Bit_Strife
I do use it, but to be honest, just holding onto a punch charge provides the sing > super threat that forces your opponent to change their approach, often dramatically. So I don't use it as often because when I actually need it (when I don't have a charge), it isn't as useful (since it isn't charged).
I've heard of One Inch Punch being used as a pretty solid frame trap, but considerations like that are well above where I'm at with Squigly.
You get hit for trying by what? I would only attempt it from full screen, and there's not much you need to be scared of from that range.
Pretty sure it's super cancellable at any point in the animation, so if you do whiff it you can cancel to Opera to keep yourself safe.
Pretty sure it's super cancellable at any point in the animation, so if you do whiff it you can cancel to Opera to keep yourself safe.
Also here's a good Pro Tip: When your opponent jumps, pay attention to how many of their air actions they've used up (double jumps/air dashes/etc). If they use all of them you can time your Tremelo to come out as they're landing. This is actually great for all sorts of moves, I use it with Big Band a lot, just throw out a poke as they're landing so I don't have to be worried they're gonna jump over it.
I'd think about seria cancel to get some damage from fhp without using assists or cancel it with sbo. Or if you're at the corner just use the charged dp and get the usual corner combo.
thanks!
lol this mixup. I guarantee I will never ever block this. Time to counterpick with Squigly/Filia/FukuaI'm kind of tricky style player and here is my favorite reset. It works on every character except squigly herself(you may need delay the j.lp or change it to j.lk because of height or other shit).
But BAD NEWS: since the 11/11 update has fixed the so-called bug about filia/fukua's air hitbox, it does not work on they two now(in beta version). Can anyone figure out a way to apply this tech to the 'new-filia'?
launch, j.mk x2, j.hp
and why are you not maining squigly?
On that last one, wouldn't PW just fly to avoid daisy pusher? Or does the flash stop of Center Stage prevent that?
i do not know,i just made the videos with my two hands. but in some occasions, it does prevent characters escaping from center stage.generally,i don't know how it works.
Your main problem is you are far too passive and you seem to be completely autopilot on offense. Glit is hardly even making use of HP luger which is the TRUE nightmare in this matchup, intercept with more jump forward j.LKs and you have divekicks, something you seem to only use rarely.
You are also pushblocking in bad places, sure pushblocking j.HP SEEMS like a good idea to avoid the landing low/throw, but Double can bait that easily with j.HP j.HK fast fall, so don't rely on that, instead try to pushblock 2LKs
Daisy Pusher anti air is actually a thing in this matchup too, I didn't see you do it at all.
Also you are very predictable with your SBO pressure, you don't have an assist so they are obviously going to pushblock the last hit. Use the extra time they are stuck in the pushblock animation to get back in and make them eat SOMETHING at least. Or just get a charge and a half with the time, neutral with a dragon charge and a meter isn't anywhere near as bad as without it in the matchup.
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