NeonNightRider
Snes Dabes
- Joined
- Nov 15, 2013
- Messages
- 48
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- 24
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- 18
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- SoCal
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- Neon_NightRider
no tiger knees dude....tiger kneeing in this game is 99% useless and mike made it that way pretty much. Just try to use s.lp or come in from a better angle. Throwing is also good when you notice youre coming in too high.Does anyone have advice for what to do when you catch them on the top of their head with m.divekick? I catch people like this all of the time, but I can never capitalize off of it.
I pretty much always either go low which is almost always blocked/pushblocked, or I throw which usually gives me enough time to get the charge I need, but very rarely am I an a position to make the most of it.
Is there anything else? The overhead seems a decent choice, but it is slow enough, you are risking a punish... right?
Maybe a TK divekick again?
I don't know the frames offhand, but if you don't have enough frame advantage on hit from your divekick to link a jab, I think your best bet is just to immediately low/throw or just downback if you think they'll reversal.Does anyone have advice for what to do when you catch them on the top of their head with m.divekick? I catch people like this all of the time, but I can never capitalize off of it.
I pretty much always either go low which is almost always blocked/pushblocked, or I throw which usually gives me enough time to get the charge I need, but very rarely am I an a position to make the most of it.
Is there anything else? The overhead seems a decent choice, but it is slow enough, you are risking a punish... right?
Maybe a TK divekick again?
And Eliza (dp TK divekick summon combo)
PW also doesn't really spend meter though... I mean sorry if I'm out of place here since this isn't what you originally came to the thread for advice about. I'm just thinking, the most likely scenarios are that Painwheel dies without getting to do anything and Squigly comes in with a bar, or you use Buer Thresher DHC Opera to get Squigly in safely. In the second one if they're blocking the Opera you can get a charge safely while they're blocking it (assuming the Opera makes contact when you use that DHC, I have no idea, haven't tried it). In general when I have Squigly behind my point character it affects how I spend meter with my point. There are times where with another team I would just hit confirm into Argus, but with my current team I'll save it in case Squigly needs it later.
Honestly in that situation I would value the combo over getting a charge. If they're mutually exclusive I'll take the combo every time. And I do that a lot, where I'll be blocking in the corner then manage to get them with a falling j.LP or something and then tick into a backthrow.
Fukua on point GIVES squigly the meter she loves. granted the assist choice is left to be desired but even if point fuku dies....squigs comes in with atleast 2 meter. i should know. i run some teams with that set upPW can spend meter. Her only reversals are meter'ed, and she does benefit from the occasional thresher mash. She also just doesn't gain it all that fast. Usually when I DHC my Squig I'm only sitting on 2 bars. If i'm lucky, I'll have three and Squig gets one to play around with.
Though you might be right, I do need to try and just see if I let PW die instead of trying to save her via DHC as Squig on 2 or 3 bars is a lot better off than a mostly dead PW.
As for charge, if PW dies, it is tough to get because you're going to be coming into pressure, so that's where the throw > charge comes in.
If I DHC, I can almost always get charge while they are bouncing on my SBO.
@Dreamepitaph
I'm leaning about 90% toward MF now. FU is too good on PW. How do the better Squigly's think FU will benefit her?
Why are people going on about tiger kneed divekick summons...what's the point...? Nvm I'll ask that in Eliza thread.
soo you cancel s hp? or s hk or what?Another thing ive found.
c.lk > c.mk > s.hp/s.hk > Centerstage > daisy pusher
So the reason this works is right before s.hp or s.hk come out you are at +5 which means you can do silly things.
Against Up Backers your options are the following
-s.lpx2 (This will catch the up back.) and if they down back then you get the pressure
-jump air throw
-j.lk for more pressure
Against down backers
-the obvious center stage daisy
-c.lk
-throw
-s.lp for more pressure
If they mash s.lp you will beat them if you also mash
you TK L divekick to connect with s.lp.
DP xx opera is -5 on block anyway
Dunno sometimes you won't be able to hit them with regular opera if they're right in front of you.
You don't need to hit if you're only -5 and there's a big-ass orb of death behind the opponent that you can pushblock them into if they try anything except grabbing
Oh shit only -5 even if you whiff it. That makes a lot more sense.
It can't be countered if they're in blockstun when you use it
Desperation tag out if your point is about to die and Squigly has full life.