- Joined
- Sep 2, 2013
- Messages
- 537
- Reaction score
- 615
- Points
- 93
Stealing @Stuff 's thunder.
STANDING NORMALS
s.LP
s.MP
s.HP
6HP
s.LK
s.MK
s.HK
CROUCHING NORMALS
c.LP
c.MP
c.HP
c.LK
c.MK
c.HK
JUMPING NORMALS
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
SPECIALS
236LP
236MP
236HP
Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.
236LK
236MK
236HK
623P
j.236K
All divekicks have the same hitboxes.
SUPERS
214LP+LK
214KK
214PP
Hitbox (projectile) travels around screen until it hits the opponent at least once.
THROWS
LP+LK
j.LP+LK
TAG-IN
SNAP
WHAT WHAT
Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.
Sorry if some of the pictures are low quality. I'll redo them if necessary. Redone.
Edit: Forgot her tag-in. Whoops.
Edit 2: Also forgot the best snap in the game. welp
Edit 3: Redid the hitboxes so they look less terrible. Included are the new low-profiling c.LK and c.MP.
Old Hitboxes
STANDING NORMALS
s.LP


s.MP


s.HP


6HP

s.LK


s.MK

s.HK

CROUCHING NORMALS
c.LP

c.MP

c.HP

c.LK

c.MK

c.HK

JUMPING NORMALS
j.LP

j.MP

j.HP




j.LK

j.MK

j.HK




SPECIALS
236LP
Uncharged
Charged

Charged

236MP
<@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."
236HP


Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.
236LK
Uncharged and Charged have same starter hitboxes.
Charged followup

Charged followup

236MK
Uncharged
Charged
Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.
The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.
The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.


Charged


Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.
The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.
The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.
236HK
Uncharged
Charged version tracks opponent fullscreen.



Charged version tracks opponent fullscreen.

623P
Uncharged
Charged


Charged



j.236K

All divekicks have the same hitboxes.
SUPERS
214LP+LK

214KK
LK+MK
LK+HK
MK+HK

LK+HK

MK+HK

214PP

Hitbox (projectile) travels around screen until it hits the opponent at least once.
THROWS
LP+LK

j.LP+LK

TAG-IN



SNAP

WHAT WHAT
Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.
Sorry if some of the pictures are low quality. I'll redo them if necessary.
Edit: Forgot her tag-in. Whoops.
Edit 2: Also forgot the best snap in the game. welp
Edit 3: Redid the hitboxes so they look less terrible. Included are the new low-profiling c.LK and c.MP.
Old Hitboxes
Stealing @Stuff 's thunder.
STANDING NORMALS
s.LP
s.MP
s.HP
6HP
s.LK
s.MK
s.HK
CROUCHING NORMALS
c.LP
c.MP
c.HP
c.LK
c.MK
c.HK
JUMPING NORMALS
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
SPECIALS
236LP
236MP
236HP
Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.
236LK
236MK
236HK
623P
j.236K
All divekicks have the same hitboxes.
SUPERS
214LP+LK
214KK
214PP
Hitbox (projectile) travels around screen until it hits the opponent at least once.
THROWS
LP+LK
j.LP+LK
TAG-IN
SNAP
WHAT WHAT
Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.
Sorry if some of the pictures are low quality. I'll redo them if necessary.
Edit: Forgot her tag-in. Whoops.
Edit 2: Also forgot the best snap in the game. welp
STANDING NORMALS
s.LP


s.MP


s.HP


6HP

s.LK


s.MK

s.HK

CROUCHING NORMALS
c.LP

c.MP

c.HP

c.LK

c.MK

c.HK

JUMPING NORMALS
j.LP

j.MP

j.HP




j.LK

j.MK

j.HK




SPECIALS
236LP
Uncharged
Charged

Charged

236MP
<@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."
236HP


Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.
236LK
Uncharged and Charged have same starter hitboxes.
Charged followup

Charged followup

236MK
Uncharged
Charged
Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.
The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.
The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.


Charged


Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.
The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.
The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.
236HK
Uncharged
Charged version tracks opponent fullscreen.



Charged version tracks opponent fullscreen.

623P
Uncharged
Charged


Charged



j.236K

All divekicks have the same hitboxes.
SUPERS
214LP+LK

214KK
LK+MK
LK+HK
MK+HK

LK+HK

MK+HK

214PP

Hitbox (projectile) travels around screen until it hits the opponent at least once.
THROWS
LP+LK

j.LP+LK

TAG-IN



SNAP

WHAT WHAT
Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.
Sorry if some of the pictures are low quality. I'll redo them if necessary.
Edit: Forgot her tag-in. Whoops.
Edit 2: Also forgot the best snap in the game. welp
Last edited: