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Squigly's Hitboxes

Luweewu

Resident Meanie
Joined
Sep 2, 2013
Messages
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Points
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Stealing @Stuff 's thunder.

STANDING NORMALS

s.LP
K0UdfHo.jpg

mFajQlk.jpg

s.MP
KddEP7x.jpg

7ktck6P.jpg

s.HP
Rk9Lz3n.jpg

MZNpPwV.jpg

6HP
6fuOnLa.jpg

s.LK
PQuH2zj.jpg

AeDaWpV.jpg

s.MK
JDbuHYR.jpg

s.HK
fV93vr6.jpg

CROUCHING NORMALS

c.LP
uwO9qMr.jpg

c.MP
nqp8wvl.jpg

c.HP
XsWWe4h.jpg

c.LK
XMrxDC6.jpg

c.MK
6CI3am7.jpg

c.HK
SmsjJvT.jpg


JUMPING NORMALS

j.LP
QxMEyxa.jpg

j.MP
7SZc1h8.jpg

j.HP
OMLYJXc.jpg

PYUalk8.jpg

xMRHOF9.jpg

mnhgpSk.jpg

j.LK
h4eShFS.jpg

j.MK
XHX73DU.jpg

j.HK
WkP8twF.jpg

pflM9k0.jpg

Ita0IDH.jpg

LpPLbQM.jpg


SPECIALS

236LP
Uncharged
9P1E5wr.jpg


Charged
Y5sgEx6.jpg

236MP
<@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."

236HP
tahnPi2.jpg

CgBUSI3.jpg

Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.

236LK
Uncharged and Charged have same starter hitboxes.
GhlpGSS.jpg


Charged followup
ReWpmhF.jpg

236MK
Uncharged
NMl9xsZ.jpg

JiYyVS1.jpg


Charged
PZwBwop.jpg

jsL60cd.jpg


Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.

The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.

The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.

236HK
Uncharged
bcxWmct.jpg

SIwaB9S.jpg

A8SKuT6.jpg


Charged version tracks opponent fullscreen.
e3Urbvq.jpg

623P
Uncharged
bmnh4SQ.jpg

wC70JDg.jpg


Charged
ZHq7PRb.jpg

lGjzzBT.jpg

Ak4ie5n.jpg

j.236K
jCEq0mc.jpg

All divekicks have the same hitboxes.


SUPERS

214LP+LK
Jz94Srq.jpg

214KK
LK+MK
g6WnE2O.jpg


LK+HK
KlnU9cL.jpg


MK+HK
wYPZRZi.jpg

214PP
NVEe94c.jpg

Hitbox (projectile) travels around screen until it hits the opponent at least once.


THROWS

LP+LK
9pT8c65.jpg

j.LP+LK
hQmEEus.jpg


TAG-IN
mrAGd74.jpg

yTCUgxJ.jpg

xwVXHVz.jpg


SNAP

xJ8wtiJ.jpg

WHAT WHAT


Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.

Sorry if some of the pictures are low quality. I'll redo them if necessary.
Redone.

Edit: Forgot her tag-in. Whoops.

Edit 2: Also forgot the best snap in the game. welp

Edit 3: Redid the hitboxes so they look less terrible. Included are the new low-profiling c.LK and c.MP.

Old Hitboxes

Stealing @Stuff 's thunder.

STANDING NORMALS

s.LP
OOBNhrp.jpg

4m1QRE6.jpg

s.MP
Ta7c3UP.jpg

q9u4wLq.jpg

s.HP
wWNpUR6.jpg

f1graOG.jpg

6HP
OJIvytF.jpg

s.LK
tn25Dzk.jpg

isgmC2p.jpg

s.MK
Jy6MD27.jpg

s.HK
x4uWZhM.jpg

CROUCHING NORMALS

c.LP
1Ktxzth.jpg

c.MP
c93LyaV.jpg

c.HP
9rdulxe.jpg

c.LK
OryWQic.jpg

c.MK
qWKHMjS.jpg

c.HK
1p1oDBj.jpg


JUMPING NORMALS

j.LP
q64uul9.jpg

j.MP
emlJbBa.jpg

j.HP
CB4GKja.jpg

PsfDZbo.jpg

ckt17Nw.jpg

d2M0c3K.jpg

j.LK
aF2nTVy.jpg

j.MK
ZNKPC2s.jpg

j.HK
IuVq9xP.jpg

ftxbJY4.jpg

7jZPFCz.jpg

OyJduiz.jpg


SPECIALS

236LP
Uncharged
8M0LhGB.jpg


Charged
dzOWKQf.jpg

236MP
<@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."

236HP
8kGWhel.jpg

Ft8Je0Q.jpg

Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.

236LK
Uncharged and Charged have same starter hitboxes.
bEaLfp3.jpg


Charged followup
ZQkAXPE.jpg

236MK
Uncharged
s1I3sCV.jpg

J0jPeXd.jpg


Charged
6wNUN4b.jpg

a6taNzz.jpg


Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.

The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.

The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.

236HK
Uncharged
Go9eZdP.jpg

7U0TzqF.jpg

EKRSbX3.jpg


Charged version tracks opponent fullscreen.
RJnSoT1.jpg

623P
Uncharged
dlXpPXx.jpg

RIPjkXF.jpg


Charged
WgajiDC.jpg

2Y0KUwn.jpg

Au4JTWz.jpg

j.236K
yibymBI.jpg

All divekicks have the same hitboxes.


SUPERS

214LP+LK
soUXoUd.jpg

214KK
LK+MK
H23D1Iw.jpg


LK+HK
tjqb0E0.jpg


MK+HK
x7zEO0B.jpg

214PP
YiYkBcu.jpg

Hitbox (projectile) travels around screen until it hits the opponent at least once.


THROWS

LP+LK
oKugIPg.jpg

j.LP+LK
1CojkaN.jpg


TAG-IN
FyyIP9n.jpg

aey9XcH.jpg

w2gUIsT.jpg


SNAP

5otv7af.jpg

WHAT WHAT


Credit to @Stuff for starting this project.
Also thanks @Midiman for pointing out a few mistakes.

Sorry if some of the pictures are low quality. I'll redo them if necessary.

Edit: Forgot her tag-in. Whoops.

Edit 2: Also forgot the best snap in the game. welp
 
Last edited:
Out-priorities most other other ground moves too.
 
Fun fact: despite Gregor going underneath everything Parasoul does, a c.lp will stuff it with Squigly. Yay disjointed hitboxes!
 
Good thing I chose to start peacock early and not Squigly.

Thanks for doing this!
 
  • Like
Reactions: Luweewu and gllt
Interesting thing to note, and I didn't even know this until I started playing around with it, Draugen punch charged does not have invincibility frames at stance with lp and mp, only hp. Alternatively, you can't charge 623HP, it just comes out immediately.

Most of you probably already know this, but I just discovered it so lay off! (I'm just joking its cool)
 
Interesting thing to note, and I didn't even know this until I started playing around with it, Draugen punch charged does not have invincibility frames at stance with lp and mp, only hp. Alternatively, you can't charge 623HP, it just comes out immediately.

Most of you probably already know this, but I just discovered it so lay off! (I'm just joking its cool)
This was a buff Squigly got a while back. Draugen Punch used to be worthless because even when charged it had no startup invincibility. Now it does have startup invincibility, but only when charged and only when using it with H. The reason it was done this way as I understand it is because if you could cancel the stance, you would have the ability to stance cancel using Draugen Punch which would give Squigly invincibility on her stancels, which would be kind of ridiculous.
 
Is the startup of charged chord better or is it just the same?
 
Hitbox threads are not for frame data, please use the wiki. You can find it here.

But yes charged is faster.

You can also find this out in training mode I'm sure.
 
Yeah, the question is a bit inappropriate...anyway thank you. ^^'