- Joined
- Nov 2, 2015
- Messages
- 189
- Reaction score
- 148
- Points
- 43
- Age
- 27
- Location
- Charlotte, VT
- Steam
- IBelieveIn720
A not so thinly-veiled attempt to encourage meaningful discussion away from discord gameplay channels that will get buried in a day, Twitch streams, and fleeting Twitter conversations. Secondly, a place to discuss characters, meta, and other aspects of Skullgirls without cluttering Beta Discussion.
Topics such as: What have you liked seeing in the playerbase as it's evolved in the past few years? Are you enjoying how many tournaments there are these days? Are you enjoying the level of play at these dozens of tournaments? Has there been any sets you've been replaying? What have you noticed people should be labbing in Training Mode more?
What team combination should we be talking about and seeing more of? How do you feel about your character in the state of the meta? How do you feel about the game's updates with new characters since a balance hiatus since 2017? Discussing changes is fine here, but it would be strongly suggested to make a concise post in Beta DIscussion where it's intended to be seen by HVS once you want it to be seen by them.
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Just to start things off, a couple of tangents.
1. I think the Beta thread has had a very interesting discussion on Double. Similarly, I think it's fascinating when, instead of Annie, people discuss Double in proportion to Squigly in their utility roles. Bonanze has a lot of faith in Squigly, and his approach to her function is interesting to read.
2. I'm at peace with where Annie's place is in the game, even if there's a worry of overshadowing. I'm glad there's another glue. I think fundamentally, you'd really have to go out of your way to seriously hurt Annie and create a glaring weakness for her.
3. I haven't figured how you would bridge the gap with certain characters-Double and Fukua both ride the line on over-tweaking with any suggestion you could give them beyond standard proposals (Luger revert, Level 5 buff, Bomber disjoint or Fukua's health regain). I almost wish there was something of a triangle between Annie, Double, and Fukua (As if you could denote stats for Assist strength, DHC damage, DHC utility, Point damage, strength when best enabled).
4. As a Fortune tech junkie, I'm thrilled to see all of the high level Fortune play. I'm hoping that if she does change, that her headless will become fully understood for all of its unparalleled mix and options. There's so much more to the character than what's been shown on tournament, and it's exciting to have the potential of seeing it realized.
Topics such as: What have you liked seeing in the playerbase as it's evolved in the past few years? Are you enjoying how many tournaments there are these days? Are you enjoying the level of play at these dozens of tournaments? Has there been any sets you've been replaying? What have you noticed people should be labbing in Training Mode more?
What team combination should we be talking about and seeing more of? How do you feel about your character in the state of the meta? How do you feel about the game's updates with new characters since a balance hiatus since 2017? Discussing changes is fine here, but it would be strongly suggested to make a concise post in Beta DIscussion where it's intended to be seen by HVS once you want it to be seen by them.
_______________________________________________________________________
Just to start things off, a couple of tangents.
1. I think the Beta thread has had a very interesting discussion on Double. Similarly, I think it's fascinating when, instead of Annie, people discuss Double in proportion to Squigly in their utility roles. Bonanze has a lot of faith in Squigly, and his approach to her function is interesting to read.
2. I'm at peace with where Annie's place is in the game, even if there's a worry of overshadowing. I'm glad there's another glue. I think fundamentally, you'd really have to go out of your way to seriously hurt Annie and create a glaring weakness for her.
3. I haven't figured how you would bridge the gap with certain characters-Double and Fukua both ride the line on over-tweaking with any suggestion you could give them beyond standard proposals (Luger revert, Level 5 buff, Bomber disjoint or Fukua's health regain). I almost wish there was something of a triangle between Annie, Double, and Fukua (As if you could denote stats for Assist strength, DHC damage, DHC utility, Point damage, strength when best enabled).
4. As a Fortune tech junkie, I'm thrilled to see all of the high level Fortune play. I'm hoping that if she does change, that her headless will become fully understood for all of its unparalleled mix and options. There's so much more to the character than what's been shown on tournament, and it's exciting to have the potential of seeing it realized.