MysteriousJ
No.1 Skullgirls player in Idaho
Crush Counter is just when you counter hit with a grounded heavy. i.e. when you hit them while they're in an attack animation.
Not necessarily 100% true
Capcom literally campaigned months ago about how the game will target to a more causal audience and like it or not casuals like their single player fluff in 2016 fighters that help justify their $60 purchases. They said specifically how they would improve their single player front with story mode for example after seeing the positive reception/great sales of MK9/Injustice at the time. That 'wait until March/June/whatever for the real one' didn't sit well with casuals that expect 'complete' games when they buy it.I really don't get the anger at lack of single content.
If Capcom had told me they were going to have an expansive story mode and focused on online being godlike and I got this, I would be in the streets with a pitchfork.
But they didn't, it was clear they wanted this to be a "you vs him" fightan game.
If there were bugs happening during versus and shit I could understand anger, but I don't see why people would buy a game for what it isn't.
I don't buy Bayonetta for it's platforming and social media integration.
I don't think giving an opinion based on what they gave you is unfair, not acknowledging some of those problems will be rectified eventually may be, but not judging it for what it is.
Not if they kept having betas, IMO.
No, they are not. With the number of things they did wrong or left out UI-wise, lack of DirectInput support or key bindings etc, this is not a game for the FGC either. It's just a game without features, period, and anyone who plays it should be upset at parts. The FGC moreso, because the more you play it the more the lack of things that streamline play is affecting you.
http://steamcharts.com/app/307780#All Ignoring the latest numbers because of discontinued PC port, look at the falloff.
Or just did full time beta testing up to launch, I doubt we'd ever see it implemented for a company like Capcom, but the Endless Beta system was a lot better than than what we're getting.
In their mind at the very least, if not in reality, wouldn't the FGC base be on PS4 anyway? And an answer to one of your problems to me seems like "Well, everyone had 360 sticks for SFIV, so that's the required control method".No, they are not. With the number of things they did wrong or left out UI-wise, lack of DirectInput support or key bindings etc, this is not a game for the FGC either. It's just a game without features, period, and anyone who plays it should be upset at parts. The FGC moreso, because the more you play it the more the lack of things that streamline play is affecting you.
While you're not wrong about falloff being a problem, you're talking about the Steam numbers of SFV when PS4 is as far as I know the more relevant platform to FGC people. The servers being the same also helps, and honestly almost all my matches have been against PS4 players.http://steamcharts.com/app/307780#All Ignoring the latest numbers because of discontinued PC port, look at the falloff.
http://steamcharts.com/app/45760#All
People keep thinking the FGC is bigger than it is. 38k for SF5 on launch day down to 8k today.
I don't think it's fair to discount people who are turned off by it being an incomplete release as "weren't gonna stick around anyway", either.
[edit]
One more link
http://steamspy.com/search.php?s=street+fighter
Owners vs players for any of those.
I don't disagree, despite the fact that - as a product, completely ignoring gameplay - it quite frankly doesn't deserve to be. The Power of Branding, mostly, and spending lots of money to host events for your game.
It's still lacking basic features on PS4...
If forced to pick? KI, it's not even a choice really.