In other news,
this article has been doing the rounds of various sites and nobody has posted it here yet. Thoughts? I presonally disagree with practically everything that's mentioned there.
1. Some characters from SFII
"Let’s not forget the abysmal popularity of
Street Fighter III. Hell, a lot of people didn’t even know it existed!"
Could someone please direct me to the universe that this person comes from?
Even ignoring that, SFII had pretty much had a full game of nostalgia in the form of SFIV. We really don't need a second one.
2. Community Customizable Challenge Mode
This one actually sounds pretty cool, but it's hardly something that I would call a 'must have' feature.
3. Input Shortcuts
What kind of input shortcuts are we talking about?
If we're talking about the 'right-stick mapped to things' style, then fine, I guess, but not really a must-have, and could potentially cripple players moving from pad to other input methods.
If we're talking about input leniency, then no please, I would like to be able to walk forward -> fireball again.
4. Comeback Mechanics
"Comeback mechanics"
"Parries"
Since when did defense suddenly become comeback? Is blocking a comeback mechanic too?
Even without that, I'm generally not a fan of anything in fighting games that rewards you for failing. I was okay with Ultras, but anything more major then 'here is a super for your troubles' would probably be a bit too much.
5. A F2P Model
Why are you linking to bad Onion articles?