Curious as to
@Mike_Z 's thoughts on how they're dealing with crouch tech OS, which is basically allowing throw techs while crouched but not allowing low short (or jab) when 2LP+LK is pressed (hitting 2LP+LK gives you the throw animation).
Same as Blazblue has done for years now, kudos to them for adopting it.
In the "either throw input or attack input wins, but both can't happen" scenario, that is one of the two non-OS choices, and it's the simplest one to implement.
Though note that with that choice and the fact that they allow not-same-frame throw tech inputs, c.LP~LK or c.LK~LP slow enough to not trigger the kara-cancel to the throw animation will still give you the exact same crouch-tech OS as before. Or in worst case, c.LP->c.LP+LK would give a c.LP->LP/LK chain and a throw tech if you got thrown, cuz it'd be silly for them to allow you to chain into a throw attempt so the second press would have to give an attack. So nothing was
removed, just made harder, since you can still OS between the two with one input combination. (Blazblue allows you to chain into a throw attempt, which avoids this, because throws can combo in Blazblue.)
I personally did it the way I did for SG - no teching allowed with any Down direction and you get c.LP with any crouch+throw input - because I don't want players able to be both crouch blocking and reacting with a throw tech. This version removes the OS entirely, and if you can't crouch block and also try to tech easily, it makes the low-throw mixup better. It is not a crouch-tech OS, but with the Blazblue method if you have even semi-decent reaction speed it's totally possible to reaction tech, react to overheads by standing, and be crouch blocking otherwise. I'd rather make the inputs for doing both as disparate as possible because it means you must be more active on defense.