What do you guys think of Street Fighter V so far? Pros and Cons? What would you change in this game? I know it is still early in development but I am just curious.
I was really worried this was going to be Street Fighter IV again, and I wrote it off until E3 and more specifically getting my hands on the beta, now I'm pretty excited to see where things go.
Immediately, I like V-Skills and V-Triggers because it helps make every character individual, even though most V-Triggers currently are installs they all do something different, and other than I have no idea about Chun, all the V-Skills are useful, when playing Nash his is a good way to hit someone who thinks they're out of range.
Gameplay wise, I like the pace, the focus on normals and footsies, combos feel good, movement over all feels good. Charge times are a step up, but could be better. Links being a minimum of three frames is a nice ease of execution, meaning it's less difficult to play the actual game. And the V-Skills make it so fighting every character is different so it keeps you from going braindead, like Ryu's ability to parry, Cammy's dodge, Bison's pseudo parry/reflect, one of my favorite moments playing so far was baiting a Bison to use his V-Skill so I could use Nash's super to punish it. Gameplay feels good in general, and it feels rewarding when you pay attention, making correct reads or reacting accordingly.
As far as cast goes, it's only half revealed so any complaints I could have about missing characters/archetypes are pointless, as for who we do have I think the cast is fine so far, there are already 3 characters I am very interested in playing (Vega, Nash, Birdie), though there are 3 characters I couldn't care less about (Chun, Cammy, Bison), but there are people who play them and none of them are redundant so I'm not going to complain. The roster is going to be constantly updated, and I'm interested to see how that goes, especially since they have to figure out abilities as well as balance.
Only thing I'm concerned about is there are so many options that seem to relegate projectiles to more of just a poking tool instead of the ability to keep away, while I don't care for keep away characters for the most part the idea that niche may not be filled worries me because it means that there are people who don't get a character they would even be interested in playing.
Visually the game isn't as ugly as IV, and while I might not like the art design, they put a lot of work into details especially characterization, not only are characters defined by their V-Trigger or general playstyle we get the way they move or things they do, for instance when Birdie wiffs certain command grabs he flicks out his comb at the end of the grab, and combs his hair in a "meant to do that" fashion.
Pros
Focus on characters in gameplay terms and aesthetic terms
I like the faster pace
Feel (impact, moving, etc.)
Execution "barrier" lowered
Willingness to change things
Willingness to take feedback (The Beta survey is a good example of this)
Don't know
Cast
Certain models
Zoning niche
Balance is hard to attest to currently, though Birdie having a 2 hit 75% combo with meter seems a little bit much.
How radically some characters are changed.
Cons
I like multiple supers, hoping that we can see some form of this return
Urien hasn't been announced yet. (Joking)