Didn't realize. Also realized that it can be considered a non-burst if you use C.LK instead of cMP. You can carry it into a neat combo then.
If I use my otg or soundstun really early in a combo (air grab, ground grab, giant step, dp) I usually go for a short combo into a reset. I haven't seen any good combos off of any of the options I mentioned, and the bets I've found is about 5k for 1 bar which is awful unless it will kill their character
You're serious?If I use my otg or soundstun really early in a combo (air grab, ground grab, giant step, dp) I usually go for a short combo into a reset. I haven't seen any good combos off of any of the options I mentioned, and the best I've found is about 5k for 1 bar which is awful unless it will kill their character
... I've never even considered not shaking...
I think a lot of people aren't aware you can combo off instant j.MK without an assist. It was already in the compendium but it's nice to also have a video example of it :)
The answer is:
Haha... it's like... somewhere in the middle of the thread.
The compendium has Big Band combos in it: http://skullgirls.com/forums/index.php?threads/big-band-compendium-read-this-for-combos.2853/
Can someone help me in improving my combo?
I've made it by frankensteining combos together. I've tested it on Fillia, Painwheel, and Double.
Cr.lk Cr.mk St.hk Brass Knuckle M
Cr.mp St.hk Beat Extend H (Full shake)
St.lp2 St.mk2
J.lp J.lk J.mp
Jump Air-Grab
J.lk Cr.lk Cr.mk
St.hk A-train-M Super Sonic Jazz
It does 9955 damage, 11215 damage with taunt, and 6247 damage if the enemy escapes grab.
I've been trying to continue the combo with Beat Extend L but I can't come up with anything...
reset is "Property of Icky™"
Emergency break is just really slow by default. It's not hard to cancel it at the earliest possible frame simply because the startup and recovery are both really long. I doubt there's a way to do E-break crossunders without being at a frame disadvantage
I wanna fiddle with this, but I won't be home for a few more hours... But if I can shortcut the air brakes, maybe I'll start using the long combos, haha.
(C)B, F+K+P = EBreak, though you'll get an assist also
There's actually an inconsistency with this, if you connect with a normal and then do the input with K+P, you'll get the corresponding brass knuckle, whereas on its own (or from a whiffed normal) you'll get the emergency break
Yeah it doesn't have a shortcut, it just cares if you are holding the opposite type of button anytime on or after the 1st frame. Which is why you can hold a button and do it with another button to get the Break.There's actually an inconsistency with this, if you connect with a normal and then do the input with K+P, you'll get the corresponding brass knuckle, whereas on its own (or from a whiffed normal) you'll get the emergency break
Personally I think it'd be more convenient if you just always got the knuckle, given it's utility + assist compared to performing the fastest possible EBreak (Which isn't very hard to begin with)
Oh, thanks for clearing that up!