How is it untechable? You used your otg, they can tech off the knockdown.
Whoops my bad. I thought that it is untechable because dummy didn't tech.
159man did the OTGless corner combo to me in 250ms lol
That was an excellent post. Excellent video showing variations, excellent explanation, I just really liked it a lot.
As I said in the other thread, doing fastest HK-Ebrake from c.HP makes it a lot less tight.
c.hp, s.lp, c.mk [...] is a very powerful link that can allow you to combo off of c.hp midscreen. This may be useful for elongated midscreen ground chains when you are out of air neutrals, or if you want to make use of c.hp's increased damage in midscreen. The timing on this is astronomically tight compared to the other two options.
This combo is really awesome but I'm having some difficulty with the section after the fastfall to the end. Any advice on that section. Also need help on connecting A-train after j. Hp.
A hard knockdown combo.
What this combo does:
What this combo doesn't do:
- Works anywhere on the screen
- Works in the corner
- Works when you're in the corner
- Works when you're halfway to the corner
- Works when you're a couple feet from being in the corner
- Works everywhere
- Carries somebody to the corner
- Lets you do crossunder shenanigans from the cmk hit
- Lets you do crossunder shenanigans from the cmk hit in all those other places mentioned, including the corner
- Lets you do a safe taunt setup (if you get the wall bounce it's safe)
- Lets you do an unsafe taunt setup in the corner (it's -2 against Robofortune)
- Works on everybody as heavy or heavier than Parasoul
- Okay damage
- Work on lights
- Let you do crossunder shenanigans on Big Band or Double
- Let you do safe taunt setups on Big Band or Double
- Use your OTG
clk cmk shp
jmp jmk (delay) jmk (only one hit) jhp
cmk xx h beat extend + shake (if in corner cmk can be replaced with shk)
jlk jmk X 2
clp X 2 clk cmp X 2 shp
jlp jmp jmk X 2 jhp
h A - train
7394 damage
Can do crossunder shenanigans by doing cmk xx hk e-brake in third chain
Damage Move Expanded Damage Undizzy (Damage:Undizzy Ratio)
435 MK "A" Train 70 + 90 + 275 20 (21 3/4:1)
535 HK "A" Train 70 + 90 + 100 + 275 20 (26 3/4:1)
120 HP Hurting Hurl 120 20 (6:1)
670 HP Beat Extend 70(2) + 110 + 30(14) 20 (33 1/2:1)
530 HP Whiff Extend 110 + 30(14) 20 (26 1/2:1)
Unfortunately there's a problem with that combo.
IPS triggers on the grounded cmk hit.
The combo you probably meant to post was this one:
Air Grab, Timpani Drive
j.lk
c.mk, s.hp
j.mp, j.mk
s.lp, s.mk
j.lp, j.lk, j.mk
s.mp, HP Beat Extend
c.lk, c.mp x2, s.hk, HK "A" Train
That combo works. (Except the smp xx H Beat Extend. BE kept whiffing on everyone I tried ito on. jmk links into H Beat Extend on its own just fine so I did that.)
that looks almost the same one lugon posted a while ago with pw assist
I added Mike's combo in there. I couldn't find drewski's c.HP combo, I spent like 20 minutes looking =/ I did find a Gamaniac video that had it, but he mentioned it was character specific and he didn't remember which characters it worked on, so I wasn't sure if I should add it. If anyone can find this c.HP combo video please let me know!This is super useful, I think! That combo should also work off of BE as well, but what I'd like to request is that you put in the BE side switch combo as well (Mike Z made the video here) for how useful it is off of that specific instance. Another thing would, ideally, be some video about when you used soundstun with cHP and how to combo that midscreen; I know drewski made a video about converting off of it with E brake-> sLP cMK but I can't dig through everything right now to find it.
Well for the time being I put this video and the notation in the compendium. Thanks for finding it!Okay I forgot that the forum had a search by user post function, so I found it
This is a specific scenario, but it should work for people who do use cHP generally not at max range or in blockstrings and stuff. Could be updated and expanded upon for times like near the corner, but the general concept (ebrake sLP cMK) should at least be the point people see here or if anyone would update on this.
you can also confirm from fullscreen giant step by calling assist + m brass