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The Big Bando Husbando Combo Threadando


first(159man combo) - 8714 dmg

c.lk, c.mk, s.hk, M brass,
otg c.mpx2, s.hp,
j.mkx2, j.hp,
j.lp*, j.mkx2(delayed), j.hp,
j.lk, j.mkx2, j.hp fastfall,
s.lk, H beat extend (shake),
c.lp, s.lk, c.mpx2, s.hk, H a-train.

*superjump j.lp on lights


second - 8717 dmg

c.lk, c.mk, s.hk, M brass,
otg c.mpx2, s.hk, e-brake,
c.lk, c.mpx2, s.hk, H beat extend (shake),
j.lk, j.mkx2, j.hp fastfall,
c.lp, c.mpx2, s.hp,
j.lp, j.mp, j,mkx2, j.hp,
H a-train.


third(lights only(I think)) - 8809 dmg

c.lk, c.mk, s.hk, M brass,
otg c.mk, s.hk, e-brake,
c.mpx2, s.hk, H beat extend (shake),
j.lk, j.mkx2, j.hp fastfall,
c.lp, s.lk, c.mpx2, s.hp,
j.lp, j.mp, j,mkx2, j.hp,
H a-train.
 
During and after combo breaker, people are so obsessed with 159man.

for good reason, i think "best big band in the world" wouldn't be too much of a stretch
 
I wouldn't really agree with that tbh. Best Squiggly for sure, but outside of the BB combos, I felt his BB fared the same as the rest of us either when we played him or when he played others. vOv

He did have sick parries in those games against sage/sonicfox tho


VVVVV Dallas imma kill u
 
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you can net more damage if you do h brass in the beginning
it is H brass

Edit: Oh wait I think I did M brass by accident haha, this whole combo was to do H brass in the begining
 
Im mad I didnt realize that, it was my plan all along to do H brass
 
Is there a reason to not use sound stun in the combo? I'm sure it would add a lot of damage.
 
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Is there a reason to not use sound stun in the combo? I'm sure it would add a lot of damage.
im just not good at making combos
 
lmao nice


just do M brass tho

edit: also, little known fact, ending a combo with j.lp, j.mp, j.mkx2, j.hp, H a-train actually does more than a full ground chain (1285 vs 1245) but it's kinda weird, you can do M a-train instead to make it easier but you lose 100 damage.
 
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Some optimal combos I've labbed out.


clk cmk shk xx m brass knuckles
otg cmk shk xx H E-Brake
cmp X 2 shk xx H E-Brake
clk cmp X 2 shk xx H E-Brake
jlk jmk X 2 (jhp)
clp X 2 xx H Beat Extend + shake
jlp jmp jmk X 2 jhp
h A - train xx ssj
8844 damage
9836 damage with super

clk cmk shk xx m brass knuckles
otg cmk shk xx HK E-Brake
cmp X 2 xx HK E-Brake
clk cmp X 2 xx H Beat Extend + shake
jmk X 2 xx Tympani Drive
jlk
clp X 2 shp
jlp jmp jmk X 2 jhp
h A - train
9966 damage

clk cmk shk xx m brass knuckles
otg cmp X 2 shp
jmp jmk X 2 (jhp)
slk smk X 2
jlk jmk X 2 (jhp)
clp X 2 slk cmp X 2 xx H Beat Extend + shake
jlp jmp jmk X 2 jhp
h A - train xx ssj
8906 damage
9898 damage with super

clk cmk shk xx m brass knuckles
otg cmp X 2 shp
jmp jmk X 2 (jhp)
slk cmp X 2 xx H Beat Extend + shake
jlk jmk X 2 (jhp)
clp X 2 slk smk X 2
jlp jmp jmk X 2 jhp
h A - train xx ssj
8906 damage
9898 damage with super
 
A friend asked me a midscreen snap, so i said beat and repeat. The first is to be a really funny person, and the other is more optimized.
 
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A friend asked me a midscreen snap, so i said beat and repeat. The first is to be a really funny person, and the other is more optimized.
You can just do [s.LP->c.MK->s.HP] xN...
 
Some final optimal combos using pre-nerf jmk. I broke a personal combo milestone, to get a 10k 1 bar combo without taunt or assist.


You can do two M Brasses in a combo against light characters if you're good.

You can also combo three SSJs into one combo if you're good and you want to style on Filia/Fukua and only Filia/Fukua.

1st combo
clk cmk shk xx m brass knuckles
otg smk X 2 xx m brass knuckles
clk cmp X 2 shk xx H Beat Extend + shake
jlk jmk X 2
clp X 2 cmp X 2 shp
jlp jmp jmk X 2 jhp
H A-Train xx SSJ
8928 damage
9920 damage with super

2nd combo
clk cmk shk xx m brass knuckles
otg smk X 2 xx m brass knuckles
clk smp X 2 shk xx H Beat Extend + shake
jmk X 2 xx Tympani Drive
jlk
clp X 2 cmp X 2 shp
jlp jmp jmk X 2 jhp
H A-Train xx SSJ
9091 damage
10083 damage with super

a slightly more doable version of the two combos (not shown in video)
clk cmk shk xx m brass knuckles
otg smk X 2 xx m brass knuckles
slp cmp X 2 shk xx H Beat Extend + shake
jlk jmk X 2
slk cmp X 2 shp
jlp jmp jmk X 2 jhp
H A-Train xx SSJ
8885 damage
9877 damage with super

Filia-only 3 bar combo
clk smk shk xx H Brass xx SSJ
microdash kara smk xx M Brass knuckles
cmp X 2 chp xx HK E-Brake
blah blah E-Brake loops
whatever smk shk xx H Brass SSJ
microdash kara smk xx H A-Train xx SSJ
 
Oh, is this like one of those contests where I'm supposed to say, "Yeah but you still don't do half the crap I taught you"?
Ye ye TELL me mike
 
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Been meaning to post this combo for a good while, now that I am on break from some of the work I been doing, here it is. You can reach max damage up to 9.444k on this corner combo. To get max damage your starter has to be Cr.MK--St.HK. This combo works on some characters, but on others you have to change the combo. I post those in this post once I record them.



 
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Been meaning to post this combo for a good while, now that I am on break from some of the work I been doing, here it is. You can reach max damage up to 9.444k on this corner combo. To get max damage your starter has to be Cr.MK--St.HK. This combo works on some characters, but on others you have to change the combo. I post those in this post once I record them.




Nice combos, great choice of music. What is the first song you picked?
 
i tried the @clawmaster corner combo and i made it universal for 9117 (so what you lose on lights you get in on heavies ^_^)

good stuff. I might have to copy this combo for the fact its universal on all characters. Still rather do my own combos on some characters for more damage though
 
works well on the tall height
medium & heavy weight characters
 
Time for some new midscreen combos for the new band! (Because Band's old midscreen j.mk loop is gone D:)

Note: All of these carry to the wall and end with sliding knockdown.

Band universal midscreen combo - 6333 dmg
c.lk c.mk s.hp
j.mp j.mk j.hp
s.lp s.mk
j.lk j.mk (optional j.hp)
c.lk s.mk
j.lp j.lk j.mk
c.mp s.hk H beat extend
M "A"train

Band midscreen combo [Mediums and Heavies only] - 6748 dmg
(For people who don't enjoy mid combo dashes. Use this combo for Cerebella, the 7233 dmg combo whiffs on her.)
c.lk c.mk s.hp
j.mp j.mk j.hp
s.lp s.mk
j.lk j.mk (optional j.hp)
c.lk s.mk
j.lp j.lk j.mk
c.mp s.hk H beat extend
M "A"train

Band midscreen combo [Lights only] - 7050 dmg
c.lk c.mk s.hp
j.mp j.mk j.hp
dash j.lp j.mk j.hp
dash j.lk j.mk
c.lk c.mp s.hk Ebrake
s.lp c.lk c.mp s.hk H beat extend
M "A"train

Band midscreen combo [Mediums and Heavies only] - 7233 dmg
(No dash required for heavies)
c.lk s.mk s.hp
j.mp j.mk j.hp
dash j.lp j.mk j.hp
c.lk c.mp s.hp
(superjump) j.lk j.mk
c.lp s.lk c.mp s.hk H beat extend
M "A"train

Band combo [Lights only] - 8075 dmg
(Use this if you're feeling creative...)
c.lk c.mk s.hk E brake
c.mk s.hk E brake
c.mp s.hk E brake
c.lk c.mp s.hk (wait) H beat extend
j.mk j.hp
j.lp j.mp j.mk j.hp
H "A"train
 
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hi there i'm salsa and i used to play this team a lot

it's good, heres a thing!

oh shit btw it doesn't work on bb

 
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You're sacrificing damage potential with that heavy cymbal. The combo is much too scaled to be using cymbals. Try using heavy beat extend instead.
 
You're sacrificing damage potential with that heavy cymbal. The combo is much too scaled to be using cymbals. Try using heavy beat extend instead.
aiight homie

how about this
^^^^NOTE THIS COMBO WILL KILL 3V3 IF YOU DHC INTO DOUBLE LEVEL 3.

also while i'm at it i owe lawnba money for this one too tbh

 
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aiight homie

how about this
^^^^NOTE THIS COMBO WILL KILL 3V3 IF YOU DHC INTO DOUBLE LEVEL 3.

You're still sacrificing damage potential by spacing out both Brass punches in the beginning. Keep it simple man.

Band/Eliza corner combo - 9920 dmg
c.lk c.mk s.hk H brass + axe
M brass
c.mp s.hp
j.mk j.hp
j.mp j.mk j.hp
j.lk j.mk
c.lp s.lk c.mp s.hk H beat extend
M "A"train
 
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