mcpeanuts
Anchor Peacock is the future
lol. This seems like a bit much for a combo with only 3 chains. I didn't think his damage was really that low before, I wonder what prompted this change.
lol. This seems like a bit much for a combo with only 3 chains. I didn't think his damage was really that low before, I wonder what prompted this change.
I get 9.4k from that, maybe you aren't mashing the Beat Extend with both directions and buttons?
So BigBand does some serious damage now
Corner:
c.LK, c.MK, HP,
j.MP, j.HP, HK Cymbal,
c.MPx2, HK, HP Beat Extend,
c.LPx2, c.MPx2, HK, HP Beat Extend,
c.LK, c.MPx2, HK, HP Beat Extend, Super Sonic Jazz
9.8k I think? I could probably optimize this a bit more, this was just an old combo I remember doing.
Modified this one. Tried on Painwheel, not sure if it works on the rest of the cast.
You mean for future prosperity?
Yeah, out of curiosity.
Okay, slight improvement gets it up to 7.5k 1v1. Foolishly didn't add a Brass Knuckles at the end.
Corner:
c.LP, c.MPx2, s.HP,
j.LK, j.MKx2, MK Cymbal Clash, Walk Forward,
c.LP, c.MPx2, s.HP, HP Beat Extend,
(OTG) c.LK, c.MK, s.HK,
HP Brass Knuckles, SSJ
Going to keep tweaking it, still think I may be able to get some more damage.
As of today's patch I guess these are the combos I have to learn ¯\_(ツ)_/¯If HP Beat Extend caused sound stun, thus causing multiple ones do a techable knockdown instead, I was able to do these:
Midscreen
c.LK, c.MK, HP,
j.MP, j.HP, j.HK,
c.HK, HP Beat Extend,
c.LPx2, MK,
j.LP, j.LK, j.MKx2,
c.LK, c.MPx2, HK, A-Train, SSJ
9.3k
Probably need to replace c.HK with c.MPx2 on heavies like BB or Double. Version of A-Train depends on proximity to wall.
Corner
c.LK, c.MK, HK, MP Brass Knuckle,
c.MPx2, HK, HP Beat Extend,
c.LPx2, MK,
j.LP, j.LK, j.MKx2,
c.LK, c.MPx2, HK, HK A-Train, SSJ
9.3k
I'm actually pretty sure there is some way to extend that corner combo considering I barely reach 240 stun by the last A-Train. Tested on Filia and Double so I'm pretty sure this is universal.
I would assume that neither of these things are intended, and probably aren't staying.After some tinkering, some notes about the new soundstun-using Beat Extend...
- The soundstun is linked to shaking the tambourine, not the move itself. You can OTG off the light and heavy versions if you don't shake and save soundstun for later.
- Even after having used soundstun, it's still possible to link cr.LP if you catch the opponent with the very tip of a shaking Tambourine. Missing the link lets them tech immediately, regardless of OTG state.
Still better than what I used to get.