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- Where the sky's been tainted red
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I'm talking Skullgirls even before Mike Z joined the project though. (http://www.siliconera.com/2006/10/12/dreaming-of-making-a-game-spotlight-on-skullgirls/) The programmer who was working on it at the time had no idea how to code a fighting game (according to Zinac anyway), but eventually more experienced game designers joined the project and we have what we have today.At least when Lab Zero was pitching Skullgirls to publishers, they had a playable demo, and MikeZ was taking the game in progress to whatever tournaments he was going to so that actual players could play it.
It's way too early for these guys to be making a Kickstarter and ask people for money. I need to see a realized concept at least.
But yeah, I agree that the devs definitely shouldn't have gone to Kickstarter this early and the actual campaign is kind of a shamble. With the strength of the artwork though they could definitely attract good designers to the project (the Tekken guy is a good start), but it's too early to tell how to game will turn out at this stage.