my only complaint would be that some enemies deal ridiculous amounts of damage, i remember those bee things from the TRO sector when the energy of the station went out, they dealt like 80 damage on hit or something, almost a whole energy tank.
Fusion had very little exploration, so since the difficulty of figuring out where you have to go got removed, they instead upped the difficulty of the enemies (both damage of normal enemies and general bossfights)
Fusion would have been pretty boring if the monsters in the station were less of a threat
I feel like the only person that really wants a Metroid 2 remake.
http://metroid2remake.blogspot.de/
In Zero Mission (best metroid ever)
Why?
And also there is the manga, that i want to read someday.
Do that, it's fun
i really can't complain about linearity in Other M(never played, but saw walktroughs) or Fusion, because these games happens in spacial stations, more clearly, man made spacial stations, so they should be more linear than rock formations on a planet (Zebes in Metroid/Super metroid/Zero Mission or SR-388 for metroid 2)
[..]
But really, while i love exploring more than anything, i can't demand every metroid game to be like that, because samus is a bounty hunter, so, she would be submited to more situations than planetary exploration
For one it's strange that you list ZM here, as that is the by far most linear Metroid
For two of course it's a valid complaint.. yeah a space station is gonna be more linear, but you could just not make the game in that setting.
I mean, if I set a "Total War" in Europe 2010 and then explain the lack of combat with "Well, there was no war in Europe 2010!" that.. is not really an excuse?
Clearly a Total War should be an RTS and not suddenly a happy go lucky eggplants and pancakes dating sim??
Of course "a bounty hunter will be subjected to more situations than planetary exploration". She will also have to poop sometimes, yet there is no Samus Toilet Simulator.
This seems like a weird argument to make. Yeah Samus won't spend every day exploring a new planet, but the days she does something else.. simply won't appear in a game!
How about a Zelda game that is set in Links OoT-youth! Clearly the guy isn't always saving worlds, but also spends some time growing up in a safe environment.
So we have this kid who has neither weapon nor shield nor enemies and just walks around in a small village making friends with Saria. Surely this game wouldn't disappoint anyone?!
Really, the one common ground that Metroid I-II-III had was their focus on exploration and being lost in an unknown environment.
It was the one thing that really set them apart from other action titles - the Megamans which were always linear, Zelda which was already a handholding experience with ALttP, etc
Fusion killed that, and ZM followed suit. Sparkling Map markers telling you where to go simply don't fit in the one thing that "makes" a Metroid game.
Fusion [..] did a good job with the story and dialogue. Not too much, not too little.
If only, IF ONLY .. there was a way to skip cutscenes :G At the 2nd playthrough it is already annoying, and after that it just becomes a chore to play the game multiple times.
Just look at that perfection.
I don't know, as with all the "Samus in underwear" depictions it doesn't really look .. fitting to the character to me.
Super at least gave you an idea of muscles somewhere
http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Metroid Other M/Everything Else/Samus underwear/Samus03--article_image.jpg
Fusion/ZM Ending Samus looks like an average pretty white girl which you could meet at a college party
Does the picture you posted make you feel like you're looking at a 6'3 tall 200 lb amazoness?
http://gamecola.net/wp-content/uplo...ria_suit_Super_Metroid_Players_Guide_1994.jpg
I couldn't really feel anything because there was very little indication that Samus was even feeling anything, beyond Baby-related indignation when Baby-related events were occurring. Baby-related events were not a constant thing in Super Metroid, to the point that I actually and legitimately forget about the infant metroid being the crux of the plot.
Which is kind of the point of the whole thing actually .. if you want it to be :-)
Super is godlike in the sense that it has a very deep storyline with plenty emotion, a flat premise to get you going, or nothing at all - depending on what you want as a player, and how you experience games as a whole; it lets you experience everything on your own without shoving anything in your face - the intro cutscene is the only thing with text and will likely be largely forgotten after 1 hour of play.
There is no possible way to experience Fusion without the story. You hop on an Elevator and then you're in for 5 minutes of text during which you can't do anything, so you may as well read them. If you don't give a shit about Samus' "intended" feelings but want to make up your own, if you just want to shoot monsters and don't care that she calls the Robot "Adam" now.. you're fucked, there is no avoiding it.
At least in the Primes, most of the backstory is told via "Scanning", so a curious player can scan every object in the world and learn a lot, while a less curious one or someone who wants to create their own world can omit that.
You forget about the Baby being the crux of the plot quickly.. it then takes half a step to consider that perhaps SAMUS also forgot about it?!
Maybe she isn't an infallible goddess that always has a cleartrack mind and tirelessly pursues her goal, but she simply impulsively followed Ridley onto Zebes (in what essentially amounts to a suicide mission, if you look at the power balance between her and Ridley on Ceres), pushed onwards and then got lost in the depths of the planet, forgetting her original purpose and proceeded to just try and escape back to the surface?
It's the difference between a good book spurring on your imagination, and a TV series on Netflix which you let yourself get showered by while in a semi-drunk groggy half-asleep state and munching on nachos. Of course, the latter is preferred by most people.. shrug