Dr.Sanity
Panda System
- Joined
- Sep 3, 2013
- Messages
- 2,542
- Reaction score
- 3,400
- Points
- 113
- Age
- 27
I'd love it for a Metroid game where they mess around with respawn points in a way. Though I guess another mechanic would be needed for it.
Anyway the idea is that Samus has two healthbars, one for the armor and one for her Zero Suit version. The Suit health is much higher and it has many more resistances, and the Zero Suit is Samus's regular health with only the arm cannon remaining. The Zero Suit is by design weak and dangerous to use above the armor, which is why it can only be used if the armor's blown off. Like a "You SHOULD have died, but here's a last last stand thing for funsies."
The fun that can come from the respawn points is that they're also armor respawn points. But straightforward respawn points are rarer than usual, where are all the other ones? Rooms filled with enemies may sometimes have secret rooms that bud out that can only be seen from the map (Only as an armor respawn point) and opened forcefully after a room is cleared. The rooms will give you your armor back, but will also probably be filled with lots of bonuses.
You know, high risk high reward gameplay. Also an excuse to get ZSS to play just like armored Samus.
Anyway the idea is that Samus has two healthbars, one for the armor and one for her Zero Suit version. The Suit health is much higher and it has many more resistances, and the Zero Suit is Samus's regular health with only the arm cannon remaining. The Zero Suit is by design weak and dangerous to use above the armor, which is why it can only be used if the armor's blown off. Like a "You SHOULD have died, but here's a last last stand thing for funsies."
The fun that can come from the respawn points is that they're also armor respawn points. But straightforward respawn points are rarer than usual, where are all the other ones? Rooms filled with enemies may sometimes have secret rooms that bud out that can only be seen from the map (Only as an armor respawn point) and opened forcefully after a room is cleared. The rooms will give you your armor back, but will also probably be filled with lots of bonuses.
You know, high risk high reward gameplay. Also an excuse to get ZSS to play just like armored Samus.