Alright, I need someone to educate me about Satchmo Solo / Satchmo Deathblow (his level 5).
Far as I can tell, the first bit fades into a pause in the battle, where you get to play whatever you want on the trumpet until either Big Band's meter runs out, or you initiate Satchmo Deathblow. Am I missing something, or does the Solo itself do no damage unless you trigger the Deathblow? If so, is there any reason to not immediately trigger the Deathblow, aside from it being fun to play on the horn?
Secondly, is the amount of damage done by Satchmo Deathblow worth the meter investment? Don't get me wrong, I can see clearly that it does a major amount of damage (a 2-man team Big Band vs anoher 2-man team member took out half his opponent's health with Satchmo Deathblow alone, without any lead-in beyond the Echoes notes), but it seems to me that 5 shots of Supersonic Jazz and/or TUBATUBATUBA would be a more powerful investment of those 5 meters.
If I'm wrong, please tell me. I'd like to better understand this move's place in Big Band's overall combat ability