- Joined
- Sep 8, 2013
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- 92
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- Age
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- Illiad
During the Tornament at SCR It was brought up that there were no Solo's that made it to Top 8. Now I know this has not always been the case Khaosmuffins made it to top eight in Evo but I often wonder if solo's have it too tough.
Mike Z said "Solos are a good option when your learning the game and there are several solos that are pretty viable but they require you to play a lot better then teams do generally." at SCR
Now I personally play valentine and Peacock so this does not effect me but I always thought solos should have something to combat the fact that teams have the ability to call assists and the ability to regen health.
I'd like to start a discussion on whether solo picks should receive some type of buff and if so what?
Personally I think solo's should be able to use a defensive burst like in Blazeblue. Just one per match or round in addition to IPS and undizzy. If this is a horrible idea it would be taken out of course but I think giving solo's a defensive burst would give solo players a chance to get a second wind similar to how a well placed napalm pillar can turn someones Rushdown against them. Right now there seems to be a trend that to play this game at a high level you need to pick up more than one character. I don't think that's a bad thing per say but I think a sign of a well balanced game is when every character can hold there own. In MVC2 some characters were basically nothing more than assists I think SG strives to make every character pack a unique punch lets talk about doing something to make solo's as viable as teams.
Mike Z said "Solos are a good option when your learning the game and there are several solos that are pretty viable but they require you to play a lot better then teams do generally." at SCR
Now I personally play valentine and Peacock so this does not effect me but I always thought solos should have something to combat the fact that teams have the ability to call assists and the ability to regen health.
I'd like to start a discussion on whether solo picks should receive some type of buff and if so what?
Personally I think solo's should be able to use a defensive burst like in Blazeblue. Just one per match or round in addition to IPS and undizzy. If this is a horrible idea it would be taken out of course but I think giving solo's a defensive burst would give solo players a chance to get a second wind similar to how a well placed napalm pillar can turn someones Rushdown against them. Right now there seems to be a trend that to play this game at a high level you need to pick up more than one character. I don't think that's a bad thing per say but I think a sign of a well balanced game is when every character can hold there own. In MVC2 some characters were basically nothing more than assists I think SG strives to make every character pack a unique punch lets talk about doing something to make solo's as viable as teams.