After L0 has finished BBand, Eliza, Beowulf and Robo-Fortune, there will be:
- 13 Solos
- 156 Duos (78 if you count Parasoul/Filia to be the same team as Filia/Parasoul (it isn't))
- 1716 Trios (286 if you think order doesn't matter (it does))
For a total of 1885 possible Teams (or 377 if you are very biased)
(This is even ignoring changes based on assist choices)
Most of those 1885 possible Teams will be suboptimal. Why .7% of those Teams (aka the 13 suboptimal Solos) would get preferential treatment in form of specific buffs.. I don't know?
Let's make this more specific. Currently, we have 10 characters, which gives us 90 possible Duos (order DOES matter).
Out of those, I'd call the following bad (or "not exactly the best you could choose", bad is rather relative):
- The 9 Duos with Valentine 2nd
- The 9 Duos with Peacock 2nd
- The 9 Duos with Squigly 2nd
- The 4 Duos with MsF 2nd and Val/Pea/Squig/PW 1st
- The 3 Duos with PW 2nd and Val/Pea/Squig 1st
For 34 bad Duos - 38% (presuming you pick good assists. Peacock/Bella is pretty nice, but if you play your Bella with DDrop assist it's ugh). Are you going to try to make all these Duos good?
The "bad" Solos are Peacock, Painwheel, Valentine, Squigly - 4/10, 40%. How terrible is this in comparison, really?
If you add some Solo specific mechanism that makes Solo Painwheel good, what does this do to Solo Fortune who is already quite scary?
What if I only like Valentine and Peacock, am I going to be forced to drop a character, since Solo Val / Solo Peacock get some specialspecial that makes them better solo than in this team?
Balance in a team game means: All characters are viable.
Balance in a team game does NOT mean: All characters are viable in all teams, sizes, with every assist and on every position.
Does anchor Valentine suck? Yes. Does this mean anchor Valentine should get specific buffs? "If Valentine is in the anchor position, your point generates additional meter to balance out the fact you picked a shitty team"?
Or is it rather "If you pick Valentine, that's a good character if you toss her on point with assists she can abuse in the back. If you put her somewhere else or play her without proper assist backing, that's perfectly fine and perfectly possible - it's gonna be bad, but if you want to do so, go ahead. You'll have to work harder than your opponent, but if it's what you wanna do - good luck!"
Why have I not seen someone open a thread yet with the topic being something like "I want to play Anchor Valentine, but that's shit! Why is this even an option to pick, if it's bad and you don't plan to fix it being bad! Mike_Z, you should just lock out the possibility to play anchor Valentine at all since it's clearly not a good idea to do so!" or "Filia s.LP assist is a bad choice! Why can you even pick this in the custom assist window, that's silly! Should disable being able to pick Jabs as assist, or add some specific buff like 'If you pick Jab as your assist, your red life regens faster'!"?
Because it would be stupid?
Yet Solo players for some reason feel entitled to open 1:1 these threads asking for their bad team choice to become more viable and get specific buffs in nonsensical places.
I don't get it.
Flip the situation, were solos dominate in this game, should we work to make teams balanced?
Yes, because
1) This is a team game with the additional option to play Solo, not Street Fighter with the additional option to play as multiple characters
2) Solos are boring as teams have 50 extra interesting mechanisms + teambuilding + assist choices + tbc which would be wholly wasted if Solos were better