- Joined
- Sep 6, 2013
- Messages
- 3,667
- Reaction score
- 4,437
- Points
- 113
- Age
- 33
- Location
- Rhode Island
- Steam
- Zidiane
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- zidiane5
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- Zidiane
Discuss solo stuffs here.
Topics you could discuss:
Solo v Duo/Trio; how difficult/easy it is in certain matchups, how many touches/resets it takes to kill a character.
Undizzy; how it may affect the balance between Solos and Teams.
Meter management; since you don't DHC/Alpha Counter you should have more meter, so what do you do with it (and how that changes the game, if it does).
Important tools that help a character survive solo (maybe through getting the first hit or making an opening, these can be character tools or system tools).
Dealing with certain assists without your own to counter it/make an opening.
The advantage of not having to deal with incoming mixups after losing a character, psychological or tactical.
The psychological advantage of your opponent knowing one mistake could equal a dead character.
Anything else you can think of. While it's not the most popular choice, it has overlooked benefits imho.
Topics you could discuss:
Solo v Duo/Trio; how difficult/easy it is in certain matchups, how many touches/resets it takes to kill a character.
Undizzy; how it may affect the balance between Solos and Teams.
Meter management; since you don't DHC/Alpha Counter you should have more meter, so what do you do with it (and how that changes the game, if it does).
Important tools that help a character survive solo (maybe through getting the first hit or making an opening, these can be character tools or system tools).
Dealing with certain assists without your own to counter it/make an opening.
The advantage of not having to deal with incoming mixups after losing a character, psychological or tactical.
The psychological advantage of your opponent knowing one mistake could equal a dead character.
Anything else you can think of. While it's not the most popular choice, it has overlooked benefits imho.