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Umbrella Alpha Gameplay Discussion Thread

Chrono_Tata

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The whole bar flashing would make a lot more sense when the bar was the other way around, but now that empty bar means starving it is certainly weird.

Apart from that the new bar is looking a lot better. The pips always showing and the notches for the thresholds are very nice.
 

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Yeah, the edges of the bar glowing red or that nice pink colour would be nice instead.

also when bar goes to full/overstuffed (or any status), can it not decrease before the opponent gets up from knockdown/bubble? Almost 1/3 is gone just before you can start fighting again. For ravenous/overstuffed feels a bit frustrating.

and when her meter drops is she still gonna have health drain or something?

Extra stuff noticed:
- chord > umbrella raw tag doesn’t work on everyone. Maybe adjust hitboxes?
- super > lens doesn’t hit everyone close up under certain circumstances & just misses squigly. Not sure if intended.
- It’d be specific to umbrella but keeping in step with ability to do multiple puddles, could she do multiple lens supers that stay onscreen?
 
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Liam

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New update is live, pretty small here just focusing on Umbrella HUD adjustments.

Untitled.png
 

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Retina Reflector is interacting with Painwheel H pinion hitbox in a way that uses the H pinion hitbox; not sure if this is correct for the person using this?

 

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like to see retina reflector work directly off grab rather of sending them directly to the ground, seems fair & Scaling still applies. just phases through atm & saving otg would be nice like how others can off throw if super doesnt over or undershoot with timing.

also WOWWW this is literally one of the dopest supers ever. wish more supers reflected such utility :) hopefully more do in the future. Great work. Wasnt really a big fan at first but looking forward to updates. sidenote: will fullness meter drain an eensy bit slower?
 
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Liam

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Retina Reflector is interacting with Painwheel H pinion hitbox in a way that uses the H pinion hitbox; not sure if this is correct for the person using this?

Yeah I think I'll make assist hits ignore it since they don't set off the eyeballs.

like to see retina reflector work directly off grab rather of sending them directly to the ground, seems fair & Scaling still applies.
I think I'll have time to look into this soon. You mean Normal Throw → Retina Reflector (Contact Lens) → Combo, yes?
 

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Yeah I think I'll make assist hits ignore it since they don't set off the eyeballs.


I think I'll have time to look into this soon. You mean Normal Throw → Retina Reflector (Contact Lens) → Combo, yes?
Definitely that’s it.

lastly, next to opponent using retina reflector, it goes through majority of the cast even backed up a bit. I’m assuming when holding a button its Supposed to combo/juggle on contact normally with whatever strength (closest I got is like livermortis > SBO) keeping otg.

Can see in clip

edit: ahh i see now how it's intended & helps much better with dhcs
 
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Liam

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next to opponent using retina reflector, it goes through majority of the cast even backed up a bit

The further you place Contact Lens from Umbrella, the more start up the projectile has before it gets to active frames and can be interacted with. This is working as intended.
 

Liam

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Next update is coming along nicely. It will have two new moves for her, and Contact Lens will be able to reflect projectiles against one character (guess who!) to test that functionality before we roll it out for all projectiles.

There's still a lot of fine tuning to do on these last two moves though so I'm unsure it will be done in time for me to push an update today, it may arrive on Monday instead.

A.png

B.png
 

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3.3.7 is now live

 

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so i played an umbrella/parasol duo earlier & it occured to me...what if they both could interact each others puddles/bubbles & tears after a tag or dhc? As sisters :D

apart from just normal synergy teams have, it'd just be really damn cool imo flavourwise too adding another level of depth. or even the whole cast having moves to splash the puddle/pop the ubble as teammates after tagging (if not just para at least)?

definitely some combo vids id love to see
 
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Liam

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'Nother random update on things we're working on!

HUNGERN STATE CHANGE EFFECTS

1634085466462.png


These should make it crystal clear when you went from Satiated to Overstuffed, Starving to Ravenous, etc. They'll likely launch without sound effects, but that will be coming after!

SUPERS

1634085564890.png



We're working on her Level 3, and her other Level 1. Both are coming along, with her level 3 being more complete of the two. Here's an early look at one of Hungern's more terrifying forms...

SPECIAL MOVES

1634085762463.png


You've probably seen the special move on the left being animated in the recent Future Club streams already, but here's another look at another special move on the right. "Is this a pigeon?" - Umbrella
 

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Question about input overlap concerns; would it be possible to look at changing bubble input (214mp) be changed to 236mp, or another input?
I find myself getting Slurp 'n Slide when I want Bubble quite more than I'd like. Thanks!
 

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Question about input overlap concerns; would it be possible to look at changing bubble input (214mp) be changed to 236mp, or another input?
I find myself getting Slurp 'n Slide when I want Bubble quite more than I'd like. Thanks!
I think that would lead to even more misinputs. Stick players sometimes roll through down when they do charge motions, so [4], 236MP would be both Slurp N Slide and Bobblin.

214MP doesn't have a forward input, which is required for Slurp N Slide - how are you getting a forward? Is this when dealing with cross ups?
 
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I think that would lead to even more misinputs. Stick players sometimes roll through down when they do charge motions, so [4], 236MP would be both Slurp N Slide and Bobblin.

214MP doesn't have a forward input, which is required for Slurp N Slide - how are you getting a forward? Is this when dealing with cross ups?
I'm going to take another look at my replays and get back to you!
 

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I'm going to take another look at my replays and get back to you!

No problem, take your time. =)
 

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LOVE the state change effects. i hope ravenous & overstuffed wont drain so fast tho for the future!
edit: dont think its fair umbrellas fullness drains during combos.
2nd edit: i think snacklive mentioned an offhanded comment about spending meter to stay in a certain section of fullness (like a pseudo install). loved that
 
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