Is that because you think it is balanced? Or just want a new game? Both?
Out of curiosity, what's your take on balance? I know just about everything I've read puts Chaos/Ak pretty far behind the rest and Merk/Wald/Gord as top three with a noticeable gap between them and everyone else.
Like I said, I can't really speak to balance... but the Chaos/Merk MU was one of the most unfun things I've ever played in any fighter... ever. Gord is annoying as balls, and I absolutely despise playing him regardless of how it ends up, but I have admittedly had some success just mashing through his block strings.
I like the balance, I don't feel like we need a new game so soon. Here is a link to my personal tier list right now (
http://www.mmcafe.com/tiermaker/inb...s8a5r5i88npd684awauaxav8akyffnpfb83cbl2d6-bk5)
S : Gord, Merk, Vatista, Carmine=Eltnum
A+:Linne, Wald=Yuzu
A: Hilda
A-: Hyde, Orie, Nanase
B+: Byakuya=Seth, Chaos, Akatsuki
The characters in the B+ tier are there because they are the only ones I feel with obvious weakness (Byakuya/Seth have defense issues while Chaos/Akatsuki have offense issues). Don't take this as in they cannot content, those characters can be a problem with a skilled player. A Byakuya recently got 2nd at a big Cali tourny! If there are any questions on why I put X character where I did feel free to ask.
(I found this Chaos vs Merk info from Brkrdave, a skilled Chaos) The matchup is mostly just keep the doll alive and next to Merkava. None of your normals really contend with his. 6c is too slow unless Merkava is dashing at you. If you have enough time/space, it is possible to 6c his fly. If not, try to roll it. Try not to put too much space between yourself and your lizard. Keep him about half screen. If Merkava flies from full screen, try to cancel 214b into 236b and that can go high enough to catch him. Merkava players tend to get scared of the doll and pre-emptively fly to try to kill the doll. if you can space yourself just out of fly range, you can punish even if the lizard dies.
Basically, in neutral I wouldn't use any moves other than jump-assault j.2c, 6c, roll, and occasionally 2c. the rest will have to be the lizard and avoiding his fly.