Last round of loketests. Gonna post stuff I found on dustloop/twitter/other sources. Obv not everything is here/stuff can be wrong.
UNIVERSAL
Invincibility moves and super flash moves can't be cancelled with CVO
CVO in the air
First Hit bonus removed
HYDE
5A 1 frame faster start-up
2A can be delayed as much as Eltnum's.
3B reaches as far as Eltnum's. Hitbox is more thick(?) now, so it's more easier to follow with Orbiter A-follow-up
Increased float on FF. ~5B>FF>236A is pretty difficult now.
If only Bringer's first hit connects, the opponent suffers from forced knockdown.
Bringer second hit float a little higher.
Aerial Lotus CS-able on block if the sword hits the opponent. EX Cancel also added.
LINNE
EX Hien invincibility is back!
Minijump Kuuga block stun unchanged
6B cancel window increased
214B-A>5C>63214A>5B>Minijump Kuuga>j.C>j.2B>2C>214A-A>6CC>236A>CVO>236C>6CC>236C>6CC>63214B>IW = 5940 damage
GORDEAU
3C increased hurtbox
j.B second hit can be crouch blocked
j.C increased hurtbox
A Mortal damage nerfed
Charged 5C faster start-up
Horizontal throw cause one bounce
214A damage heavily prorates. Combo with CS around 2100
ORIE
3B hitbox increased, lower-body invincibility still in.
Throw as horrible as always...
j.C cross-up didn't work well
Divine Thrust strikes crouchers with the tip, hitconfirms more difficult (Orie or opponent!??)
Charged B Thrust can be cancelled. Increased untechable time.
Aerial Order decreased block stun? Could be countered with an A attack after a Shield
Aerial FF added, not very reliable
MERKAVA
EX 236 lower-body and projectile invincibility. CS-able
Dash C nerfed
Hurtbox on all jump moves seems to have been increased
623B is amazing! 623B>22C>something lead pretty easily to 3800 damage
Each bug seems to search the opponent's location. They also jump after an aerial opponent.
FF>Capture works
j.2C recovery increased by 1 or 2 frames
VATISTA
Health about 10300. Counter hit are still nullified
Crystal block stun increased
Only A Stella can be CS'd (Or was it always like it?)
2FF recovery reduced! Start-up is the same as 5B. Recovery is 6~9 frames?
"Charge separation" (?) still in. Triple Miko and Triple Stella still possible.
YUZURIHA
+D inputs back, but re-lightening is still gone.
SETH
Health about 9500
Apparently can get 5K from 2A>2A
Fast-fall follow-up appears from behing the opponent. As a combo starter leads to good damage. About same amount of untechable time as 3C
In Vorpal
- Walk is a little faster. Distance that normally takes 5 seconds goes in 3~4 seconds. Not confirmed if it affects his dash.
- Fastfall attacks increased range. More accurately, the distance where you can activate the follow-up move is increased.
- Increased the diatnce where Disappearance follow-ups are possible
Rion says Seth is pretty much the same. Only the EX Command Throw has invincibility returned.
HILDA
Health 9801
throw damage buff
2C can be blocked while standing. 2C>2C is still a low
In Vorpal, the use of FF takes only half a block
Aerial warp has projectile invincibility on frame 1 (At least, the A version has...)
Ex forward spike does more damage and buffed the range
Lynchpin falls faster and now has a bigger size
Air teleports
Some invincibility on impalement, it's now gravity squeeze
Skewer now scales more
Low spike has a bigger hitbox(linne can't roll through it)
Anti-dispersive is invul during spinning motion
ELTNUM
EX Sync decreased damage
Charged 3C added
Charged FF cancelable
CHAOS
5BB (second hit) lower-body invincibility removed
Smart Steer changed: 5A>5B>5C>236A>623A>236C
When resummoning Azhi and ordering it to attack, it now always attacks towards the opponent regardless of which way Chaos is watching.
Hide (22x) is invincible until Azhi bites. Not need to fear Orie's or Gordeau's Dash C!
AKATSUKI
Grove says there isn't many changes.
236B Bullet recovery might have changed?
22C Cannon: Increased invincibility and damage
214B floats the opponent on the second hit a little (whiff prevention?)
Dash C reach or duration increased
NANASE
236x still has projectile invincibility
BYAKUYA
EX 236 has some invincibility from frame 6 or something.
Any opinions?