The no hands backdrop thing was copy pasted right from your previous post, man.
Easily disagree because the statement is too general and can easily be thwarted. As easily as its the first game to have impacted people so deeply including myself. But seriously, in terms of the game, how about its tag line? "An RPG where nobody has to die."
if its too general, then it is not easily thwarted. General means its too general to dispute but too vague to really make it a compelling argument. As far as far as the "first to impact people so deeply" that's on a personal level and not really what we're talking about. It didn't hit me as hard because I've played a couple of games like it in the past that hit many of the same bars Undertale does.
It's tagline really isn't what we're talking about. Undertale's whole concept is salvation vs. genocide. It uses this very literally. My point was that not everything it did was unique to it. Its theming has been done a million times. Disgaea, Soul Nomad, many many many other RPGs.
I agree. It is a very much fathomable game that doesn't change everything. At the same time it is deep. Deep yet fathomable.
My point here was that the game isn't as deep as some people think. The game has a lot going on, but its message is pretty clearly laid out if you dig through all three story modes. It leaves a lot to the imagination, but its not some profound message like some seem to think it has.
Errr..... Undertale's plot is great. You can't strip away the characters from judging the plot because they are so deeply integrated into it. It's like stripping away characters from a visual novel. The main events are all about the characters.
You can. I'm saying that THE CHARACTERS that you interact with are more interesting and funny than the plot itself. The plot is pretty straightforward, but characters like Undyne, Sans, Papyrus, Dremur, etc all sell the game. They're memorable and entertaining. The plot itself doesn't come with a ton of revelations or great twists. In fact, playing the game, I mostly remember the character interactions instead of the whole overarching plot. Remember, in order to have the story progress it has to be able to progress as it does with the many characters either dead or alive, so a large number are basically removed from the plot as far as any real significance outside of a few lines and funny dialogue.
We're all judging this game as a game, but its sphere of influence is beyond that. I feel ridiculous saying this, but Undertale is kind of beyond just a game. By that I mean its an allegory. Kind of how I see The Melancholy of Suzumiya Haruhi as an allegory of most animes, but that's unrelated
What? That's not...what? It's an allegory for what? Its sphere of influence isn't what we're talking about. As a game, I really feel that Undertale is not quite up to what you're saying. I don't see it as an allegory, I see it as the new Five Nights at Freddies in terms of rabid obsession from a fanbase. It's good, and the fans find something good, but it gets blown WAAAAAY out of proportion to the point its almost held on a pedestal of what games of its type should be when that's really not the case.