• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

UNDERTALE; A wacky throwback for EARTHBOUND/MOTHER fans!

A shame there is a wiki/streams/Youtube. Even people who don't want to go genocide themselves are curious what it entails

Flowey actually mentions this during the genocide run.

Quotes:

"those pathetic people that want to see it, but are too weak to do it themselves"
"I bet someone like that's watching right now, aren't they...?"
 
"those pathetic people that want to see it, but are too weak to do it themselves"
"I bet someone like that's watching right now, aren't they...?"

The first time I saw that quote... was when I was watching a genocide run on Youtube because I was too weak to do it myself. I applauded Toby out loud for calling me out.
 
About W. D. Gaster

I really do hope that they flesh him out more in a DLC story... from what I've read on him he has the potential to be an AMAZING character. Also, wouldn't it be wild if the covered machine in Sans' lab is the gray door you can hack into Waterfall? That implies that that secret room is actually Gaster's Tardis/time machine.

Covered Door.png
Uncovered Door.png


Afterall, you can't read the blueprint because of the "handwriting". Get it?! HANDwriting?
 
I'm torn between Papyrus sounding Skeletor-ish and him (and Sans) sounding just like here. Also, this is my headcanon Flowey voice.
(be wary of some unavoidable ending-related spoilers)

Be sure to check out the respective channels/comics if you enjoyed those videos, as there's much more where that came from.
 
No, I understand you. I hadn't even listened to those dubs, but that was pretty much exactly how I imagined Sans.
As for Flowey, well, that can go either way.
I'd like to imagine that when he goes into sinister mode, his voice is more like back when he was Asriel (cause you know that makes so much fucking sense).
 
So, The Game Awards, usually nothing to write home about aside from the reveals.
But our favorite game and my GOTY Undertale got 3 nominations.
Let's hope it takes home all of them.
They include: Independant, something about approach to storytelling, and something else.
 
  • Like
Reactions: Chip Blaster
So, The Game Awards, usually nothing to write home about aside from the reveals.
But our favorite game and my GOTY Undertale got 3 nominations.
Let's hope it takes home all of them.
They include: Independant, something about approach to storytelling, and something else.
I can't think of any other games that would win in either of these categories over Undertale. If it doesn't get the awards, I'll be very surprised.
It's also my GOTY. It's become one of my favorite games period, actually.
 
It's not too worrisome, this weird as shit Sega CD looking game called "her Story" and Rocket League are against it.
So is Ori & The Blind Forest.
This is Gaming Culture we're talking about so I wouldn't be surprised if Undertale gets nothing because MLG and shooters.
 
Nothing good actually came out this year, so if undertale doesn't get game of the year i'd be a very surprised man.
 
Ah, I got a reminder for the Nominations.
Best Roleplaying Game (gonna lose to fucking Witcher 3, god)
Best Independent Game (Against Rocket League and Ori & The Blind Forest)
Best Game for Change (Against Life is Strange and some other shit)
What the fuck are these competitors?
And why is Mario Maker in GOTY category?
 
If Mario Maker wins GOTY, I'll eat my god damn shoe.
And those other nominees shouldn't even be in the same competition. Somebody call the cops, Undertale's being robbed.
 
Her story is a "detective" game where your gameplay is searching a police database with keywords to piece together a story.
 
While Undertake is great, I dunno if it deserves to win many awards, if any at all. Its a great story that shakes up tropes, has great pacing and emotional moments, and is greatly refined, but... I dunno, I feel like Itd almost unfair to nominate Undertake without looking through a lot of this year's other India releases, both big and small. Then again this is based on nomination so I could easily be in the wrong with this train of thought
 
I think it deserves all 3 of those categories. In the roleplaying category...I don't think anything that existed can beat it right now. Independent game...I've played Ori and the Blind Forest and it was great. It wasn't nearly impactful as Undertale. I heard lots of good things about Life is Strange and honestly I think this may be Undertale's best competitor not that it comes close. Being able to shake up tropes no that undermines the things Undertale has done. Undertale does a giant 720 in the air no hands backdrop with its tropes. I'm going to try Her Story soon as its been on my wishlist for quite awhile and stayed there, but I don't think its going to come to Undertale's level. I think its going to be something on the level of Life is Strange.
 
I played Her Story after buying it during the black friday sale. While the story is interesting, the way it tells the story is MILES behind Undertale in my opinion. (Example being that the world of Undertale is elaborated on multiple playthroughs as well as taking advantage of certain RPG mechanics to do aka sans save and reload. Her Story has none of this)
 
I think you give Undertale too much credit. Its far from the first game to do what it has done. Its a good game, with great jokes, great meta humor, and fun gameplay, but it's not some unfathomably deep game that changes everything.

It reminds me a lot of Earthbound and Disgaea. Its characters and jokes are more consistent and emotionally driven that Disgaea, and the combat definately a unique twist on it's genre, but its not as amazing as doing a"giant 720 in the air no hands backdrop with its tropes."

Now, I'm not saying Undertale is bad, it's fantastic, but it's not so great it needs to be put on some pedestal as if it's the best game of it's type or the first to do as it did. It isnt, and I would kindly appreciate people to take a step back and reevaluate Undertale. I think some people have been blinded by their love of the game.

EDIT:
I played Her Story after buying it during the black friday sale. While the story is interesting, the way it tells the story is MILES behind Undertale in my opinion. (Example being that the world of Undertale is elaborated on multiple playthroughs as well as taking advantage of certain RPG mechanics to do aka sans save and reload. Her Story has none of this)

Except Her Story takes a different graphical and tonal approach than Undertale. Undertale is fairly fantastical, able to make 4th wall-breaking jokes and facilitate multiple playthroughs and act as if aware of these multiple resets. Her Story isn't trying to do that.

So to reiterate, please compare story driven games based on their methods and tones. If you throw a game under the bus because it doesn't do as Undertale did with it's really meta story, then you're expecting to much from a game that isn't trying to do that, and isn't that just creating tropes to fill? If you hold everything to Undertale, then Undertale just ends up creating tropes to replace ones it shattered.
 
Last edited:
Its a good game, with great jokes, great meta humor, and fun gameplay

Her Story is none of this, Just so you know. If the game awards did matter then I don't think it should win best RPG(I'd give that to Bloodborne with Witcher 3 being a close second.) Can't speak for the other two categories because I haven't played half of the games nominated in either one.
 
I'm just saying you shouldn't expect every indie RPG to be Undertale. Nor should Undertale's story really be compared to more straightforward plots. Undertale's plot isn't even that amazing. The characters and jokes sell the world, not the simple story.
 
I quite liked Her Story, but it isn't beating Undertale. Not by a long shot.
 
@North888 Dang dude fix some of your spelling!! xD. Frankly I don't think either of us can imagine a "giant 720 in the air no hands backdrop with its tropes."

Its far from the first game to do what it has done.
Easily disagree because the statement is too general and can easily be thwarted. As easily as its the first game to have impacted people so deeply including myself. But seriously, in terms of the game, how about its tag line? "An RPG where nobody has to die."

but it's not some unfathomably deep game that changes everything.
I agree. It is a very much fathomable game that doesn't change everything. At the same time it is deep. Deep yet fathomable.

Undertale's plot isn't even that amazing. The characters and jokes sell the world, not the simple story.
Errr..... Undertale's plot is great. You can't strip away the characters from judging the plot because they are so deeply integrated into it. It's like stripping away characters from a visual novel. The main events are all about the characters.

We're all judging this game as a game, but its sphere of influence is beyond that. I feel ridiculous saying this, but Undertale is kind of beyond just a game. By that I mean its an allegory. Kind of how I see The Melancholy of Suzumiya Haruhi as an allegory of most animes, but that's unrelated.
 
  • Like
Reactions: CountofBleck
The no hands backdrop thing was copy pasted right from your previous post, man.

Easily disagree because the statement is too general and can easily be thwarted. As easily as its the first game to have impacted people so deeply including myself. But seriously, in terms of the game, how about its tag line? "An RPG where nobody has to die."
if its too general, then it is not easily thwarted. General means its too general to dispute but too vague to really make it a compelling argument. As far as far as the "first to impact people so deeply" that's on a personal level and not really what we're talking about. It didn't hit me as hard because I've played a couple of games like it in the past that hit many of the same bars Undertale does.

It's tagline really isn't what we're talking about. Undertale's whole concept is salvation vs. genocide. It uses this very literally. My point was that not everything it did was unique to it. Its theming has been done a million times. Disgaea, Soul Nomad, many many many other RPGs.

I agree. It is a very much fathomable game that doesn't change everything. At the same time it is deep. Deep yet fathomable.
My point here was that the game isn't as deep as some people think. The game has a lot going on, but its message is pretty clearly laid out if you dig through all three story modes. It leaves a lot to the imagination, but its not some profound message like some seem to think it has.

Errr..... Undertale's plot is great. You can't strip away the characters from judging the plot because they are so deeply integrated into it. It's like stripping away characters from a visual novel. The main events are all about the characters.
You can. I'm saying that THE CHARACTERS that you interact with are more interesting and funny than the plot itself. The plot is pretty straightforward, but characters like Undyne, Sans, Papyrus, Dremur, etc all sell the game. They're memorable and entertaining. The plot itself doesn't come with a ton of revelations or great twists. In fact, playing the game, I mostly remember the character interactions instead of the whole overarching plot. Remember, in order to have the story progress it has to be able to progress as it does with the many characters either dead or alive, so a large number are basically removed from the plot as far as any real significance outside of a few lines and funny dialogue.

We're all judging this game as a game, but its sphere of influence is beyond that. I feel ridiculous saying this, but Undertale is kind of beyond just a game. By that I mean its an allegory. Kind of how I see The Melancholy of Suzumiya Haruhi as an allegory of most animes, but that's unrelated
What? That's not...what? It's an allegory for what? Its sphere of influence isn't what we're talking about. As a game, I really feel that Undertale is not quite up to what you're saying. I don't see it as an allegory, I see it as the new Five Nights at Freddies in terms of rabid obsession from a fanbase. It's good, and the fans find something good, but it gets blown WAAAAAY out of proportion to the point its almost held on a pedestal of what games of its type should be when that's really not the case.
 
The no hands backdrop thing was copy pasted right from your previous post, man.
I was exaggerating for funsies cuz I'm like that. :D

if its too general, then it is not easily thwarted. General means its too general to dispute but too vague to really make it a compelling argument.
Yeah it works both ways.

It's tagline really isn't what we're talking about.
I just mentioned it as counter evidence because you make it sound like Undertale hasn't been a "first" to do anything.

My point was that not everything it did was unique to it.
Thanks for clarifying. Please say this earlier.

What? That's not...what? It's an allegory for what? Its sphere of influence isn't what we're talking about.
Yeah its not what we're talking about because its not in response to anything you are saying. This talk is separate from the responses separated by a break. I switched focus here. Would it help if I make the break a lot bigger or put a "On another note"? Its an allegory for RPGs. The way most RPGs are. Monster slaying and saving the world. I could provide evidence, but its merely my personal view.

I don't see it as an allegory, I see it as the new Five Nights at Freddies in terms of rabid obsession from a fanbase.
Yeah I understand. That's kind of sad really that the fan base has affected your perception of the game. I do have an obsession with Undertale for weeks now and shamelessly I have shoved it in my friends face. BUT underneath all that I feel that Undertale is an amazing game. I've been spending weeks evaluating the game and this is the conclusion I've come to.
 
god those key changes

He took a lot of liberties, though. There are a ton of added sections in there, not that I'm complaining.

If you want to hear what a jazzy version of heartbreak would sound like, his version is really good without messing with the arrangement or composition too much. (until the end, mind)

 
Last edited:
On the topic of covers, one artist going by the name Gooseworx created (so far?) three that I instantly fell in love with.

Quick! Papyrus, Muffet or Mettaton?? Pick one, and if you like it, be sure to check out the other two for a similar type of remix and animation.

Also Mettaton was the correct choice, just so you know.
 
  • Like
Reactions: CountofBleck
So I kept listening to that guy.

And his Snowdin theme is the god.

Turning the Snowdin theme into an old timey slow swing theme was the best idea anyone's ever had.