6.7k.
First j.lk hit deals more damage than the first j.mp hit, but whiffs on almost all the lights.
The last chain (LPx3->c.LKx2->s.MPx2->c.MK->s.HP xx HK Bypass) gives them over half a bar of meter for 1200 total damage, whereas s.LP->s.MK(1)->s.HP xx HK Bypass gives them under a quarter bar for only 500 damage less.
The s.MPx2 after the Copter does the same thing, if you made that into s.MK(1)->s.HP you would save yourself from giving them another quarter bar or so.
Nice! I'll have to post a video of mine later tonight.
c.lk>c.mk(1hit)>c.hp>j.hp>H bypass>M bypass>ground>c.lp>c.hp>j.hk>H bypass>j.mp(3hit)>j.hk>M bypass>s.lp>s.mp>c.mk>s.hp>H bypass>qcf.KK
I can make it as soon as I have time, that will probably be on thursday night.
Why merge though....aren't beta combos irrelevent? i feel like the latest post was like beginning of april.I can make it as soon as I have time, that will probably be on thursday night.
If any mod wants to edit the first post there and needs some reference, I have a .txt with some of my combos (not updated since january, tho).
I think having a combo off of a j.hk would be good too, seeing how good a tool it is in neutral (and the new bypass lets you do a full combo off of it now too)Why merge though....aren't beta combos irrelevent? i feel like the latest post was like beginning of april.
Anyways, woow nice vids guys :D I'm definitely feeling Val a LOT more now. getting those counterhit bypass combos are gonna be AMAZINGGGGG. already got a 7ker (well as well all've seen that's not too hard lol. I don't remember inputs but whatever, I'll record them later. I've 7.5k bnb but after looking at @Fedora_Ninja ....i mighttttt be able to combine some of hiis and mine together for maaaaaaybe a 7.7k that isn't as "pokey" as Ducks. Gotta be honest...not a fan of that stray j.hk. Ascetically just gets on my nerves for some reason
Anyways if i can't come up with something "easier" to execute for same damage and other stuff...I might just compile what's here into one video. Think we could make some heavy-specific combos that do more damage? just curious.
All we need now are combos optimized for....
Air Throw
Ground Throw
M/H Bypass (air) counterhit
Corner?* (are Caio's optimized? Looked pretty good)
First post is from April 2013. I thought it would be a good idea just to have a cleaned up combo thread or someone make a compendium for easy reference with the bnb combos in it like Big Band forums have.