Awesome! This is my go-to vial using corner combo since it's very easy with nearly any assist (though it won't work at all without a vial loaded)
3 frames? That's nice to know, although it doesn't feel like a very hard link to master, are there any other links in the game with less frames?Awesome! This is my go-to vial using corner combo since it's very easy with nearly any assist (though it won't work at all without a vial loaded)
As for the Vial > sLP or cLP link, if I remember correctly it's a 3f link so it's tightish but very much do-able, you just need the timing. Once you get a feel for it you'll never drop it again and it's a useful link to have when you want an OTGless extra ground chain in the corner
I'm not super knowledgeable on val but at a glance they don't seem to be. I think the most damaging combos use air bypass in some way.
I'd just use the BnB in the BnB compendium. That one has a nice balance of corner carry and damage and can be easily modified for a vial.
colossi had a more damaging one but it was too specific and it had some hard links. i'll try to find itI'd just use the BnB in the BnB compendium. That one has a nice balance of corner carry and damage and can be easily modified for a vial.
If you want max damage midscreen without vial then I use the Duckator combo posted by Scott Whale. Technically Receita's combo does more but there's next to no difference in damage and his uses OTG.
I'm using Search Bar and can't find this. Could you link it to me please?I'd just use the BnB in the BnB compendium. That one has a nice balance of corner carry and damage and can be easily modified for a vial.
If you want max damage midscreen without vial then I use the Duckator combo posted by Scott Whale. Technically Receita's combo does more but there's next to no difference in damage and his uses OTG.
It's not a low, but s.mk is fine if you wanna do that, it's pretty good when the opponent is in the air.
If your MK gets blocked then you have to decide between letting it roll (which leaves the chance of a PBGC punish) and cancelling into either HP or HKx3 or L Bypass both of which aren't great on block. cr.MK is a low, is easily hit-confirmable and you only lose 50 damage as you said. If you know that it will combo (e.g. you laned a jump in, allowing you to hit-confirm your cr.LK) then sure, go for it but in general I think cr.MK is a better choice.