They work normally, it's just that it adds the undizzy from the vial toss.
They work normally, it's just that it adds the undizzy from the vial toss.
Oh, right. I didn't think of that.
It worked on Filia because her hitboxes used to be weird, before they got fixed.Does cr.HP, j.LP, j.MP, j.HP still pull enemies over (as seen in some of the resets on page 4)? I've gotten it to work on Peacock, Painwheel, Squigly and Valentine (strict timing). Val also crosses over the top of Double and R.Fortune but they get re stood because of weight. I can't get it to work on any of the other light characters, even though Filia was used in the videos so am I just messing up or does it not work on these characters anymore?
for the cHP one, try going sHP and cancel it with vial load to take a few steps backward, pretty sure you can pick them up with a super then
you're right, I'm retardedsHP is a very tough link from jHP, I've considered it impractical for a long time. @LuxadeSwag had some cool stuff with it though?
This is really dumb but really cool. totally using this @Datagram
Video? I wonder if this was intentional...
It's not because of the poison, when you tag immediately after a burst bait, the last hit will start counting as an assist since it's no longer a hit from the point character (that's just coming in).I could upload a video but it would take literally the entire day. Prerequistes are as follows
Level 2 Green Vial
s.lp s.mp s.mk s.hp xx Vial Throw
s.hp(triggers burst) xx Tag out(specifically to Double).
the s.hp triggers the burst which is yellow, even though Valentine is outside of the burst zone when the dummy bursts.