I suspect It's already been said before In this thread,but what I think what would happen Is that Skullgirls 2 would be nothing more then a "Look-In-The-Future" (Or If they do what I don't really hope for,"Look-In-The-Past") progression.Which means that,or what I atleast am trying to say,Is that we'll have the same (PLAYABLE) characters (Don't worry,they won't remove your favourite waifu or husbando In this theory) as In Skullgirls I,but now,we'll see how they are doing In the future after the past events we've experienced with them In Skullgirls Uno.Personal side note,I would really like a big gap.Something like 5-10 years.3 months would be "egh" for me at first,but again,that's just me.
The reason I think that Is because In Skullgirls I,we've barely (or me atleast) got as much as we could expect from It.Before I actually played the game,I thought that the lore playthroughs would be long,deep,and full of Interesting shit.Now,I'm not saying that I think the storymodes were shit,they weren't.Just a lot shorter then I expected It to ever be.
What's more on these storymodes Is how apart they are from each other.Sure certain characters are connected to each other and certain points In x' story mode happen also at y's story mode,but apart from that,we barely know what actually Is going on In the time and space of the SG Universe.
What a lot of us say here Is that we need the storymode of Marie to actually know what's going on,because as far as we can tell,Marie has witnessed every character without me saying she met them all (In the boss fight,ofcourse) and knows that,or that depending on which storymode you choose there has been only one character Marie Is associated with.And we don't know which one or what the actual hell Is going on.
Back to Skullgirls II,why I think that each and every (PLAYABLE) character of Skullgirls I would be back,Is that I think they would do the same way of storytelling In SG II,with the separate lores,because this could lead to 2 things :
1.The classic Skullgirls "play your favourite cat,saxophone,dead kid,big tits and every other weirdo we've got to offer you" storytelling style.
2.An actual climax of the storymodes coming together and make some grand finale for this lore and reveal what has been hidden from us and what we've been anticipating all this time.
Note that last option.If we wouldn't look through the mountain,Skullgirls lore seems like something created for some fun,maybe goofy storytelling without the main focus on that,and rather on being a good fighter game.
But luckily,we do try to look through that mountain of what seems simplistic and feel like Lab Zero Is hidding some major things to us,for the sake of being hidden until the right time comes.That's why It would be Important for them to keep the same characters,so that to not only us who have been wondering,but to the characters themselves we've experienced with,to finally discover what Is going on and your whole existence wasn't just "grab Skullheart,make wish,become antagonistic character."
Think about this : Double Is probably the only character we actually get the most Information out of on what has been playing In the backgrounds of history and who we may or may not count responsible for the creation of not only the Skullheart,but the world and universe SG Is set In.
Double Is the playable character out of the original roster.You need to play through the other characters first before you can discover more.
Put In such a sentence,we can theorize that the other char's are like SG I and Double like SG II.In the end,we'll discover not only Information,but truth.
I'll tell you guys this though,I really should get better at keeping my posts small even when I tell myself that before writing the thing.Oh well,I can atleast always just say that I'm "contributing".