The single thing that makes me want to quit skullgirls and play other fighting games (though other fighting games just make me want to go back to skullgirls) is characters having different weights. It's not enough to learn a combo, you have to have different combos or make slight timing adjustments against different characters. It's too much for me to keep in muscle memory along with combos for the rest of my team, and I mess up all the time no matter how much I practice. Why do characters need to have different weights? Maybe it would be less frustrating if I understood the design decisions behind it?