Cash
I didn't choose the peacock life.
oh man, sry about that but its 1 bar anyway :( i just put infinite bar so i can keep sekhmet out all the time.
unfortunately the enemy can tech the grab after silver cord. but thats the only problem there.Welp moar Squigly and Eliza synergy. Note I had the opponent AI on Burst on First Hit and Tech Backwards so yeah I THINK this combo is safe, don't take that to the bank however I could be horribly wrong... it also helps set up a powerful high/low mixup or powerful okizeme setup so there's that, I guess.
Noooooooooooo I NEVER KNEW THAT.... I'm such a fool for putting that in there, I should have known that everybody tries to tech a grab coming off of a stagger. But you know what? Charged Dragon Punch works too you just got to time the tag in it just right.
Oh yeah for sure I'll get it recorded a little later. But anyways I played around with the latest changes for 30 minutes and to be honest I don't really like the new meter drain. I liked the drain pausing slightly on hitstop/recovery.@Nuuance Wanna redo your stuff with the latest changes? http://steamcommunity.com/app/208610
All of this could've been in one post
right sorry, i did it over a few periods of time while experimenting in practice mode.
you can edit your post
there, i fixed it. shouldn't be a problem now.
<3
well off air and ground throws in the corner you can do about 7k for approximately 1 meter, or waste 4 and bit for about 11k. i just do throw into s.lk > s.mp > s.hk > 623hp > j.hk > j.214mp > s.hp > return to eliza > s.mk (3 hits) > s.hp (3 hits) 236.mk > s.lk > s.mk (3 hits) > s.mk followup > s.hk (2 hits) > 214 lk > s.lp (3 times) > s.mk (3 hits) > s.hk (2 hits) > 214HK > super(s)
just hit it right after second to last hit of the twirl goes thru. it should come out if not then don't mash the input will just get lost or some shit.
If you mash it is not going to work often unless you mash super fast, can't remember at the second but I think it is a 4 frame link or so? It is fairly lenient frames wise, if you are really struggling it might be a spacing thing or you might be comboing Bella's Banana Box. BBB is the cause of 95% of combo woes.
It only paused on hitstop, and the drain part still does stop. It just costs you a chunk to do moves. The whole point was higher cost for her on multi-move summons. She costs about the same for a single summon->return.
see I like this. it's a clear drawback for Eliza that nobody can spam Sehkmet for a long time.
If you mash it is not going to work often unless you mash super fast, can't remember at the second but I think it is a 4 frame link or so? It is fairly lenient frames wise, if you are really struggling it might be a spacing thing or you might be comboing Bella's Banana Box. BBB is the cause of 95% of combo woes.
Just practice it, if you can do Squigly stancel stuff and Bella run stop stuff, the LK Osiris link is easy, might just be slower than you are used to.
I don't see how it would be possible to get more st.mp normals out of the system. You get starter, stage 3 tracked and then can only chain 2 normals into it so it caps out at 4. :(
yeah i saw why you changed this on the last update vid so people wouldnt abuse counterhits & such. it's legit. change....humans hate it lol