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- keninblack
Nah nah a buddy needs them, I've been through the struggle of maining Painwheel. Not doing that again ;__;
Turns out that adds like... a whole 10 damage over Buer.
Always avoid multi-hitting moves in the beggining of combos, they scale your combo really badly and basically all your damage goes away. Try starting your combos with c.lk, c.mk, s.hp, then either go into fly or do L buer into fly, the key to damage in combos is to put your most damaging moves in the beginning, after 14 hits or so, after you hit full scaling, THEN you want as many multi-hitting attacks as you can (and buers cause theyre awesome).How do you guys do so much damage? (O_O) I have a combo fitted, but it only does 5.7k midscreen.
cLP, cLK, cMP, 6HK, fly,
6jHK otg,
cMP, sHP, L buer, fly,
6jLK,
cLK, cMP, sHP, L buer, fly
6jLP,
cLP, cMP, sHP, L buer, Deathcrawl
I guess I could throw a cLK into that last string to add a little more damage, but it won't do that much. Extensions are probably possible, but my Drama is topped out by the time this thing is over. You guys seem like you're a lot more proficient at this; could you tell me where I could optimize this combo?
inb4 it's everything... -_-
thanks dude 2v3 it does 11k no dhc lol
180 and 190 are >100.
Can you get this to work on Double?
I think 3[HP] or 2[HP] might have been the fastest way?@Tomo009 (or anyone actually)
2lk is a pretty consistent way to get out of flight. Do you know if it is the fastest? Faster than throw whiff, unfly, or 2lp specifically?
Doesn't work with j.HP for some reason.
LK from normal flight is -27, something about j.[HP] makes it not come up at all.
Throw wiff is the fastest according to the frame calculator.@Tomo009 (or anyone actually)
2lk is a pretty consistent way to get out of flight. Do you know if it is the fastest? Faster than throw whiff, unfly, or 2lp specifically?
Can you get this to work on Double?
I can land it with less than 20 damage less by just using j.HK instead of j.HP after that HP buer. The OTG LK buer is haaaard to get consistently though.
EDIT: Found a way that makes it waaaaay easier for me might help others.
After HK buer, do a quick j.LK kara cancelled into LK buer.
The reason this works is that falling speed seems to be quicker than flying down. Unfly probably works here too.
To explain it better I'll write out my inputs.
2LK 2MK 2HP xx 236 HK xx 214 K
2LK ~ 36LK
236 LK xx 214 K