So in theory, you can change the ending to s.hp(assist),s.hp, dash >whatever
what about
oh my yes it is
Um what is the adc I keep seeing in her combos would like to pratice them but I have no clue on what that is.
When I saw Eliza's rack, I was like "I bet she has some jHP loops like Val".
Air Dash Cancel
Oh so you have to air dash cancel ok thanks for telling. Nice quick reply.
..lovveeee the combos, but I just wanna know damage without jump-ins for some base damage numbers
Varying between ending with s.HPHPHP, cr.HK, and s.HKHK respectively... the midscreen one does 5448-5463 and the corner does 6410-6425. Here's what the combos look like without a counterhit jumpin, with a more complete version of the midscreen one and a setup off the other into another new combo.
Man the game sounds so AWFUL on your computer I want to know your setup so I can fix it. UGH. It really sounds like whenever the game requests the same sound channel it is giving back a separate one instead.
As a note guys, stop doing combos. NONE of the damage numbers are final, and all of her routes are gonna change anyway once she gets any specials. It's even possible that the effects of her normals (bounces, knockdowns, ..) and things like startups, hitstun etc get changed, utterly invalidating things that currently work.