So...
Early OTG corner combo
7.5k ~ works on lights and double, so I think it's universal ~ 1 bar, no vial
Timing on lights is kinda weird because of height, but you get used to it.
c.lk c.mk(1) s.hp xx H Bypass
c.mk(1) c.hp
[j.lk (1)] j.hp IAD j.mp (1) j.hp
j.lp j.mp j.hp (delay a little) IAD j.mk (try to do this as close to the ground as possible, but avoid falling/dropping)
s.lp(x3) s.lk s.mp(x2)
c.mk/s.mk s.hp xx H Bypass xx Flatliner
Observations:
• The j.lk (1) is only to use on lights. Keeps them lower and makes the j.mk and s.lp(x3) easier to hit. j.lp keeps them even lower and easier to hit, but j.lk (1) deals more damage than j.lp. Don't do any of these on heavies, since they are fat.
•
Doesn't matter between c.mk or s.mk. They do the same damage, so go for whichever you are more used to.
EDIT
Did a heavy combo Works on Double and Bella, so I assume works on BB, Eliza and Parasoul too. This one may or may not have vial, yay!
8.6k with vial, 7.7k without.
c.lk c.mk(1) s.hp xx H Bypass
c.mk(1) c.hp
j.hp j.hk IAD j.mp
(2) j.hk
j.mk j.hp xx
H shuriken toss/vial toss
s.lp(x3) s.lk s.mp(x2) c.mk s.hp xx H Bypass xx Flatliner
Mediumweight changes
• j.mp (2) to j.mp(3)
• Delay the j.hp a little
• H shuriken toss because of angle. L will whiff. Didn't test M, but do H just to be sure.