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Guilty Gear Thread

flat like her character
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh
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Reload is pretty fast lol. Xrd definitely is slowed down a bit, but not enough to proclaim "lol shit game" after a while I didn't notice the speed change on the beta

I've no idea how it plays, but looking at it, I like the speed. Seems to add an element of SFIV footsie.

Also, what is Ephelt's "thing"? Does she have a unique mechanic? What's her play style?
 
I really like her, people think it is flat but I think it fits her a lot
I thought Ram was supposed sound monotone.

Except when she shows off them shark teeth.
 
To those that care, I putting up some tabs up on Ultimate Guitar. I got Axl's Xrd theme and Babel Nose, because apparently everyone that wrote tabs for Babel Nose is deaf. I'm done with the rhythm for The Tyrant, The Highlander (both from BB), and Ramlethal's theme and will submit them as soon as I finish writing out the leads.
 
cool stuff. I half-assed a tab for part of Starry Story, May's Xrd theme and it's in the *gasp* dustloop thread somewhere.
 
I started tabbing Starry Story a while back. That fucking syncopation in the rhythm, man.
 
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Oh god now we play the waiting game with Ultimate Guitar.
 
Ok, so real talk. I don't have a PS3 so I won't be playing Xrd any time soon. But I've heard on this forum, and one other that Xrd is a step down from AC/+R.

Can anyone put into terms why Xrd is bad? Because from what I've seen, the only complaint that I have is that Arksys has turned the game into a weird hybrid between Blazblue and Guilty gear with how the new characters look and feel.

Edit: TO clarify I don't know of all the new mechanics to the game just that they did something weird with low health.
 
the only complaint that I have is that Arksys has turned the game into a weird hybrid between Blazblue and Guilty gear with how the new characters look and feel.

There you go.
 
I actually rather like them
GG is just one of those series that's been in japanese for so long that people are like WHOA WHAT IS THIS DISTURBING MOONSPEAK but people will get used to them
and English Sol is perfectly good
Sol's a piece of shit good for nothing chain smoking hobo with no friends and his english voice reflects that aspect of him
 
Sol's a piece of shit good for nothing chain smoking hobo with no friends and his english voice reflects that aspect of him
I think the actors are pretty good. But they need to get a better director.
 
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Ok, so real talk. I don't have a PS3 so I won't be playing Xrd any time soon. But I've heard on this forum, and one other that Xrd is a step down from AC/+R.

Can anyone put into terms why Xrd is bad? Because from what I've seen, the only complaint that I have is that Arksys has turned the game into a weird hybrid between Blazblue and Guilty gear with how the new characters look and feel.

Edit: TO clarify I don't know of all the new mechanics to the game just that they did something weird with low health.

Xrd has less characters than #Reload, the ten year old game that Xrd used as a template for its gameplay. A lot of the moves/mechanics/balance adjustments introduced from Slash to AC+R were completely thrown out. Danger Time is dumb.

AC+R is more robust, more finely-tuned through over a decade of balance refinements, and doesn't have dumb cinematic supers.
 
But dumb cinematic supers and dust launches are hype. I'm not even being sarcastic. It's clear to me they meant Xrd to appeal to a more casual audience that probably thinks 2D fighters aren't flashy enough, and they're taking advantage of all the 3D now that they can. I just hope Xrd doesn't eventually become a convoluted mess of shit like USF4, and more like a convoluted mess of shit like AC+R was (eventually). Besides, that game isn't going anywhere and it's strong enough to last.

I'm willing to let the lack of characters in Xrd slide mostly because this is an all-new engine with all-new graphics, and up until this point we were still using some of the same sprites we had in X. I'm just really sick of this eight dollars shit though. Like, for real, I buy your games day-one.

I mean, you look at the transition between all the Guilty Gear games, and I feel like Daisuke's aesthetic goals have changed so significantly that they're not going back. If you still want metal Guilty, X/XX is about as metal as it's gonna get. Xrd is going to be straight anime from here on out; everything Arcsys has done for like the past five or six years reflects this.
 
I said it a page ago which I think are the most general complaints. Thought Flotilla pretty much already said it.

1. Not "your" character. We all have that character we love and there's a better than average chance that they aren't in XRD. Some pretty classic characters too like Dizzy and Testament.

2. New RC system. The new RC system is designed to be more beginner friendly. As such, it is controversial.

3. Danger Time. During a clash there is a small chance that you'll go into "danger time" which is a 10 second period of time in which any landed hit is likely to turn into a huge combo.

About them:

Problem 1 is kind of intractable. Either they'll get the character you want or they won't. Either you'll find a new main or you won't.

Problem 2 is more "sky is falling" from what I can tell. The people who have played with it generally like it.

Problem 3 is a problem. Not many people who've played seem to like it. It doesn't seem to be a deal breaker, and it seems to be pretty damn rare... but still.
 
RCs being different means that they'll be used for different things. I guess they were always used to hit-confirm but they're being used pretty much solely for that purpose now that anything can be YRC'd. I'm just sad we're never going to see another Kusoru RC double crouching dust fake out tick throw in Xrd.
 
But dumb cinematic supers and dust launches are hype. I'm not even being sarcastic. It's clear to me they meant Xrd to appeal to a more casual audience that probably thinks 2D fighters aren't flashy enough, and they're taking advantage of all the 3D now that they can. I just hope Xrd doesn't eventually become a convoluted mess of shit like USF4, and more like a convoluted mess of shit like AC+R was (eventually). Besides, that game isn't going anywhere and it's strong enough to last.
See here's my problem. Guilty gear is the one fighting game I play with an appropriate sense of pacing with the fight mechanics. Supers and specials are quick and pleasing and the more involved ones like Faust's guessing game are less than 5 seconds at most. Blazblue introduced me to the relatively long cinematics (not including astral finishes) and while they look great, I think a lot run too long for what it's worth. Compare Potempkin Buster to Tager's buster. Same move but one is so fluffed up.

I'm willing to let the lack of characters in Xrd slide mostly because this is an all-new engine with all-new graphics, and up until this point we were still using some of the same sprites we had in X. I'm just really sick of this eight dollars shit though. Like, for real, I buy your games day-one.
Same, If I can accept Skullgirl starting with an 8 character roster. I will accept that Xrd being a new game with a new engine starts out with a lack of the full roster.

What I don't like is subsituting already existing characters with the rejects from Blazblue's cutting room floor. No Testament, Baiken, Dizzy so you lose the boss characters right there aside from I-No. You lose the more colorful characters like Anji, Zappa, and Jam for what?

I can understand wanting to further the plot with these new characters but is the backyard such an interesting divergence from the already embroiled plot of GG?

I mean, you look at the transition between all the Guilty Gear games, and I feel like Daisuke's aesthetic goals have changed so significantly that they're not going back. If you still want metal Guilty, X/XX is about as metal as it's gonna get. Xrd is going to be straight anime from here on out; everything Arcsys has done for like the past five or six years reflects this.
Probably one of the reasons I haven't bought an Arksys fighter in the same timespan. I'll play BB and P4A because their fun, but even if I did have a PS3 I probably wouldn't want to own them.
 
I don't know. Bedman is pretty fucking interesting, no? With at least one damn cool mechanic.

As for RC being used as confirms, I'm seeing them being used defensively at neutral also. In the second match in the video below, Zato used YRC to stay safe on recovery.
 
I'm just a little discouraged after watching Max's videos of the story mode for Sol and him just shitting on it and saying how he'll jump to Japanese immediately.

it's nice to know there's some people who like the casting.
 
The one thing i don't get is why they put in danger time in the first place? What problem is it meant to solve in Xrd? The only thing I can think of is that it supposed to make the game more exciting but when the game stops and says "OK guys the next combo will probably kill" it drains my enthusiasm for the match.
 
People that say "Danger Time is rare", it can happen as often as clashing occurs since it's random. I had a few matches where I got Danger Time upwards of three times in a set.
 
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I don't hate the English dub, but I do feel like a lot of the voices were miscast and I think some should have been switched around. For the most part the performance is fine but there's the dissonance where the tone doesn't really match the character (Venom, I-No). Other than that I can live with it, but I never play with the dub anyway (P4A might be an exception because I'm used to the English casting for those characters).

As for the new characters being Blazblue-rejects... I actually don't have a comeback for that. It's pretty true and Daisuke's characters have gone all Tetsuya Nomura with how they dress. Bedman's interesting but the appeal of older GG designs for me was the striking use of colors, weird hairstyles and clothing. The colors on Bedman's model are all pretty consistent dark shades. I mean, old Milia's probably the best example of this, even though I like her new design. Xrd is a lot less bold with how it uses color in both the characters and the backgrounds, it all kind of blends together, everything is kind of round as opposed to having more sharp edges and rough lines, which actually makes it look less like old-school anime. The Missing Link's stage designs are the best stark contrast here. Xrd seems to mainly use a lot of warm colors without much contrast or complementing. To be honest, I think it's mostly because it's in 3D.

People that say "Danger Time is rare", it can happen as often as clashing occurs since it's random. I had a few matches where I got Danger Time upwards of three times in a set.

Oh, gross.
 
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you're ALL forgetting the #1 reason +R > Xrd

May has goddamn pants in Xrd.
 
May needed pants
do you know how impractical leggings are on the ocean
 
I always thought they were compression shorts.
but pants.
 
I feel like Xrd, and I guess the series currently, is like a rock star that's aged or coming out of retirement. It can still perform well, but it doesn't have the fire it once had back in the past.
 
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I feel like Xrd, and I guess the series currently, is like a rock star that's aged or coming out of retirement. It can still perform well, but it doesn't have the fire it once had back in the past.

FUUUUUUUUUCK...that's perfect. Also analogous would be: an aging rock star trying really hard to be in fashion with the current tastes of a newer/younger demographic instead of playing their oldies.
 
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Wow. The dislike towards this game is real
Yeah tell me about it.

Anyways Leo has some screenshots and he will be released in Japan on December 18th.
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